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node-editor: Remove some dead code
We ended up not needing a map implementation after all. Remove the vestiges.
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@ -1567,23 +1567,6 @@ edit_action_cb (GtkWidget *widget,
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node_editor_window_edit (self, &start);
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}
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static void
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node_editor_window_map (GtkWidget *widget)
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{
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char *path;
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GTK_WIDGET_CLASS (node_editor_window_parent_class)->map (widget);
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path = get_autosave_path (NULL);
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if (g_file_test (path, G_FILE_TEST_EXISTS))
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{
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g_free (path);
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return;
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}
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g_free (path);
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}
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static void
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node_editor_window_set_property (GObject *object,
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guint prop_id,
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@ -1660,8 +1643,6 @@ node_editor_window_class_init (NodeEditorWindowClass *class)
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widget_class->realize = node_editor_window_realize;
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widget_class->unrealize = node_editor_window_unrealize;
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widget_class->map = node_editor_window_map;
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properties[PROP_AUTO_RELOAD] = g_param_spec_boolean ("auto-reload", NULL, NULL,
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TRUE,
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G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME);
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