Avoid loop in paint update cycle

Commit 1db87c897f accidentally removed
a check for !in_paint_idle in maybe_start_idle which causes us
to create a paint loop whenever something requests a phase
inside the paint_idle.
This commit is contained in:
Alexander Larsson 2013-02-19 21:03:35 +01:00
parent de08716526
commit 3c690c52ba

View File

@ -247,7 +247,8 @@ maybe_start_idle (GdkFrameClockIdle *clock_idle)
(GDestroyNotify) g_object_unref);
}
if (priv->paint_idle_id == 0 && RUN_PAINT_IDLE (priv))
if (!priv->in_paint_idle &&
priv->paint_idle_id == 0 && RUN_PAINT_IDLE (priv))
{
priv->paint_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
min_interval,