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Switch to GL_ARB_framebuffer_object
GTK 4.0 was currently using GL_EXT_framebuffer_object, which is deprecated as the ARB version has been merged into OpenGL 3.0 as well as OpenGL ES 2.0, and provides laxer requirements. This is a port of !2076 for 4.x.
This commit is contained in:
parent
0d901ef174
commit
404d79153e
14
gdk/gdkgl.c
14
gdk/gdkgl.c
@ -348,7 +348,7 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
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paint_data = gdk_gl_context_get_paint_data (paint_context);
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if (paint_data->tmp_framebuffer == 0)
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glGenFramebuffersEXT (1, &paint_data->tmp_framebuffer);
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glGenFramebuffers (1, &paint_data->tmp_framebuffer);
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if (source_type == GL_RENDERBUFFER)
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{
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@ -390,19 +390,19 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
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cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);
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framebuffer = paint_data->tmp_framebuffer;
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
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glBindFramebuffer (GL_FRAMEBUFFER, framebuffer);
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if (source_type == GL_RENDERBUFFER)
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{
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/* Create a framebuffer with the source renderbuffer and
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make it the current target for reads */
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_RENDERBUFFER_EXT, source);
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_RENDERBUFFER, source);
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}
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else
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{
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glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, source, 0);
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glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, source, 0);
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}
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glPixelStorei (GL_PACK_ALIGNMENT, 4);
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@ -418,7 +418,7 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
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glPixelStorei (GL_PACK_ROW_LENGTH, 0);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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cairo_surface_mark_dirty (image);
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@ -366,17 +366,17 @@ gtk_gl_area_ensure_buffers (GtkGLArea *area)
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priv->have_buffers = TRUE;
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glGenFramebuffersEXT (1, &priv->frame_buffer);
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glGenFramebuffers (1, &priv->frame_buffer);
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if ((priv->has_depth_buffer || priv->has_stencil_buffer))
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{
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if (priv->depth_stencil_buffer == 0)
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glGenRenderbuffersEXT (1, &priv->depth_stencil_buffer);
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glGenRenderbuffers (1, &priv->depth_stencil_buffer);
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}
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else if (priv->depth_stencil_buffer != 0)
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{
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/* Delete old depth/stencil buffer */
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glDeleteRenderbuffersEXT (1, &priv->depth_stencil_buffer);
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glDeleteRenderbuffers (1, &priv->depth_stencil_buffer);
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priv->depth_stencil_buffer = 0;
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}
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@ -549,20 +549,20 @@ gtk_gl_area_attach_buffers (GtkGLArea *area)
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else if (priv->needs_resize)
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gtk_gl_area_allocate_buffers (area);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, priv->frame_buffer);
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glBindFramebuffer (GL_FRAMEBUFFER, priv->frame_buffer);
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if (priv->texture != NULL)
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glFramebufferTexture2D (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, priv->texture->id, 0);
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if (priv->depth_stencil_buffer)
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{
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if (priv->has_depth_buffer)
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, priv->depth_stencil_buffer);
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, priv->depth_stencil_buffer);
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if (priv->has_stencil_buffer)
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, priv->depth_stencil_buffer);
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
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GL_RENDERBUFFER, priv->depth_stencil_buffer);
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}
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}
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@ -578,14 +578,14 @@ gtk_gl_area_delete_buffers (GtkGLArea *area)
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if (priv->depth_stencil_buffer != 0)
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{
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glDeleteRenderbuffersEXT (1, &priv->depth_stencil_buffer);
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glDeleteRenderbuffers (1, &priv->depth_stencil_buffer);
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priv->depth_stencil_buffer = 0;
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}
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if (priv->frame_buffer != 0)
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{
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffersEXT (1, &priv->frame_buffer);
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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glDeleteFramebuffers (1, &priv->frame_buffer);
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priv->frame_buffer = 0;
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}
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}
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@ -716,8 +716,8 @@ gtk_gl_area_snapshot (GtkWidget *widget,
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else
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glDisable (GL_DEPTH_TEST);
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status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
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if (status == GL_FRAMEBUFFER_COMPLETE_EXT)
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status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
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if (status == GL_FRAMEBUFFER_COMPLETE)
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{
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Texture *texture;
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