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Never compare floats for equality
Floating point values cannot ever be compared for equality. GLib has a G_APPROX_VALUE macro that lets us compare two value within a provided precision, so we should use that instead.
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@ -735,7 +735,7 @@ gsk_rotate_transform_equal (GskTransform *first_transform,
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GskRotateTransform *first = (GskRotateTransform *) first_transform;
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GskRotateTransform *second = (GskRotateTransform *) second_transform;
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return first->angle == second->angle;
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return G_APPROX_VALUE (first->angle, second->angle, 0.01f);
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}
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static void
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@ -837,8 +837,8 @@ gsk_rotate3d_transform_equal (GskTransform *first_transform,
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GskRotate3dTransform *first = (GskRotate3dTransform *) first_transform;
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GskRotate3dTransform *second = (GskRotate3dTransform *) second_transform;
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return first->angle == second->angle
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&& graphene_vec3_equal (&first->axis, &second->axis);
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return G_APPROX_VALUE (first->angle, second->angle, 0.01f) &&
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graphene_vec3_equal (&first->axis, &second->axis);
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}
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static void
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@ -996,9 +996,9 @@ gsk_scale_transform_equal (GskTransform *first_transform,
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GskScaleTransform *first = (GskScaleTransform *) first_transform;
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GskScaleTransform *second = (GskScaleTransform *) second_transform;
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return first->factor_x == second->factor_x
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&& first->factor_y == second->factor_y
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&& first->factor_z == second->factor_z;
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return G_APPROX_VALUE (first->factor_x, second->factor_x, 0.01f) &&
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G_APPROX_VALUE (first->factor_y, second->factor_y, 0.01f) &&
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G_APPROX_VALUE (first->factor_z, second->factor_z, 0.01f);
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}
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static void
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@ -1150,7 +1150,7 @@ gsk_perspective_transform_equal (GskTransform *first_transform,
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GskPerspectiveTransform *first = (GskPerspectiveTransform *) first_transform;
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GskPerspectiveTransform *second = (GskPerspectiveTransform *) second_transform;
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return first->depth == second->depth;
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return G_APPROX_VALUE (first->depth, second->depth, 0.001f);
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}
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static void
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