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gtkgstsink: Sync texture before handing it to GDK
We need to synchronize when moving the texture between contexts, or we get glitches with VA-API decoding.
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@ -35,6 +35,8 @@
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#include <gst/gl/wayland/gstgldisplay_wayland.h>
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#endif
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#include <gst/gl/gstglfuncs.h>
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enum {
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PROP_0,
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PROP_PAINTABLE,
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@ -204,6 +206,7 @@ gtk_gst_sink_propose_allocation (GstBaseSink *bsink,
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
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gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_GL_SYNC_META);
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if (!gst_buffer_pool_set_config (pool, config))
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{
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@ -221,6 +224,9 @@ gtk_gst_sink_propose_allocation (GstBaseSink *bsink,
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/* we also support various metadata */
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gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, 0);
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if (self->gst_context->gl_vtable->FenceSync)
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gst_query_add_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, 0);
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return TRUE;
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}
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@ -265,6 +271,14 @@ gtk_gst_sink_texture_from_buffer (GtkGstSink *self,
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if (self->gdk_context &&
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gst_video_frame_map (frame, &self->v_info, buffer, GST_MAP_READ | GST_MAP_GL))
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{
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GstGLSyncMeta *sync_meta;
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sync_meta = gst_buffer_get_gl_sync_meta (buffer);
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if (sync_meta) {
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gst_gl_sync_meta_set_sync_point (sync_meta, self->gst_context);
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gst_gl_sync_meta_wait (sync_meta, self->gst_context);
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}
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texture = gdk_gl_texture_new (self->gdk_context,
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*(guint *) frame->data[0],
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frame->info.width,
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