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gl renderer: Partially implement rounded rect intersection
Some rounded rect intersections can actually be done and even expressed as a single rounded rectangle.
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@ -966,31 +966,126 @@ render_clip_node (GskGLRenderer *self,
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ops_pop_clip (builder);
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}
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static inline void
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get_inner_rect (const GskRoundedRect *rect,
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graphene_rect_t *out)
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{
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const float left = MAX (rect->corner[GSK_CORNER_TOP_LEFT].width,
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rect->corner[GSK_CORNER_BOTTOM_LEFT].width);
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const float top = MAX (rect->corner[GSK_CORNER_TOP_LEFT].height,
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rect->corner[GSK_CORNER_TOP_RIGHT].height);
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out->origin.x = rect->bounds.origin.x + left;
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out->origin.y = rect->bounds.origin.y + top;
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out->size.width = rect->bounds.size.width - left -
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MAX (rect->corner[GSK_CORNER_TOP_RIGHT].width,
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rect->corner[GSK_CORNER_BOTTOM_RIGHT].width);
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out->size.height = rect->bounds.size.height - top -
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MAX (rect->corner[GSK_CORNER_BOTTOM_LEFT].height,
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rect->corner[GSK_CORNER_BOTTOM_RIGHT].height);
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}
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/* Best effort intersection of two rounded rectangles */
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static gboolean
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gsk_rounded_rect_intersection (const GskRoundedRect *self,
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const GskRoundedRect *other,
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gsk_rounded_rect_intersection (const GskRoundedRect *outer,
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const GskRoundedRect *inner,
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GskRoundedRect *out_intersection)
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{
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const graphene_rect_t *self_bounds = &self->bounds;
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const graphene_rect_t *other_bounds = &other->bounds;
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const graphene_rect_t *outer_bounds = &outer->bounds;
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const graphene_rect_t *inner_bounds = &inner->bounds;
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graphene_rect_t outer_inner;
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graphene_rect_t inner_inner;
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gboolean contained_x;
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gboolean contained_y;
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if (graphene_rect_contains_rect (self_bounds, other_bounds))
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if (graphene_rect_contains_rect (outer_bounds, inner_bounds))
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{
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*out_intersection = *other;
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*out_intersection = *inner;
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return TRUE;
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}
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/* TODO: There are a few cases here that we can express using a single
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* rounded rectangle, which are even interesting in every day usage.
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* For example, a partially scrolled-away rounded rectangle
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* might just work.
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*/
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get_inner_rect (outer, &outer_inner);
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get_inner_rect (inner, &inner_inner);
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contained_x = outer_inner.origin.x <= inner_inner.origin.x &&
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(outer_inner.origin.x + outer_inner.size.width) > (inner_inner.origin.x +
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inner_inner.size.width);
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contained_y = outer_inner.origin.y <= inner_inner.origin.y &&
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(outer_inner.origin.y + outer_inner.size.height) > (inner_inner.origin.y +
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inner_inner.size.height);
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if (contained_x && !contained_y)
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{
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/* The intersection is @inner, but cut-off and with the cut-off corners
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* set to size 0 */
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*out_intersection = *inner;
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if (inner_bounds->origin.y < outer_bounds->origin.y)
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{
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/* Set top corners to 0 */
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graphene_rect_intersection (outer_bounds, inner_bounds, &out_intersection->bounds);
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graphene_size_init (&out_intersection->corner[GSK_CORNER_TOP_LEFT], 0, 0);
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graphene_size_init (&out_intersection->corner[GSK_CORNER_TOP_RIGHT], 0, 0);
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graphene_size_init_from_size (&out_intersection->corner[GSK_CORNER_BOTTOM_LEFT],
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&inner->corner[GSK_CORNER_BOTTOM_LEFT]);
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graphene_size_init_from_size (&out_intersection->corner[GSK_CORNER_BOTTOM_RIGHT],
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&inner->corner[GSK_CORNER_BOTTOM_RIGHT]);
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return TRUE;
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}
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else if (inner_bounds->origin.y + inner_bounds->size.height >
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outer_bounds->origin.y + outer_bounds->size.height)
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{
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/* Set bottom corners to 0 */
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graphene_rect_intersection (outer_bounds, inner_bounds, &out_intersection->bounds);
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graphene_size_init (&out_intersection->corner[GSK_CORNER_BOTTOM_LEFT], 0, 0);
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graphene_size_init (&out_intersection->corner[GSK_CORNER_BOTTOM_RIGHT], 0, 0);
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graphene_size_init_from_size (&out_intersection->corner[GSK_CORNER_TOP_LEFT],
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&inner->corner[GSK_CORNER_TOP_LEFT]);
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graphene_size_init_from_size (&out_intersection->corner[GSK_CORNER_TOP_RIGHT],
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&inner->corner[GSK_CORNER_TOP_RIGHT]);
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return TRUE;
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}
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}
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else if (!contained_x && contained_y)
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{
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/* The intersection is @inner, but cut-off and with the cut-off corners
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* set to size 0 */
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*out_intersection = *inner;
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if (inner_bounds->origin.x < outer_bounds->origin.x)
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{
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/* Set left corners to 0 */
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graphene_rect_intersection (outer_bounds, inner_bounds, &out_intersection->bounds);
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graphene_size_init (&out_intersection->corner[GSK_CORNER_TOP_LEFT], 0, 0);
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graphene_size_init (&out_intersection->corner[GSK_CORNER_BOTTOM_LEFT], 0, 0);
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graphene_size_init_from_size (&out_intersection->corner[GSK_CORNER_TOP_RIGHT],
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&inner->corner[GSK_CORNER_TOP_RIGHT]);
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graphene_size_init_from_size (&out_intersection->corner[GSK_CORNER_BOTTOM_RIGHT],
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&inner->corner[GSK_CORNER_BOTTOM_RIGHT]);
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return TRUE;
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}
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else if (inner_bounds->origin.x + inner_bounds->size.width >
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outer_bounds->origin.x + outer_bounds->size.width)
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{
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/* Set right corners to 0 */
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graphene_rect_intersection (outer_bounds, inner_bounds, &out_intersection->bounds);
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graphene_size_init (&out_intersection->corner[GSK_CORNER_TOP_RIGHT], 0, 0);
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graphene_size_init (&out_intersection->corner[GSK_CORNER_BOTTOM_RIGHT], 0, 0);
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graphene_size_init_from_size (&out_intersection->corner[GSK_CORNER_TOP_LEFT],
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&inner->corner[GSK_CORNER_TOP_LEFT]);
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graphene_size_init_from_size (&out_intersection->corner[GSK_CORNER_BOTTOM_LEFT],
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&inner->corner[GSK_CORNER_BOTTOM_LEFT]);
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return TRUE;
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}
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}
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/* Actually not possible or just too much work. */
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return FALSE;
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}
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static inline void
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render_rounded_clip_node (GskGLRenderer *self,
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GskRenderNode *node,
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