Add a transform node reftest

This commit is contained in:
Matthias Clasen 2017-10-08 23:19:35 -04:00
parent 4db1a7541a
commit 49ab093f26
3 changed files with 34 additions and 0 deletions

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@ -378,6 +378,39 @@ cross_fades (void)
return container;
}
static GskRenderNode *
transform (void)
{
GskRenderNode *node;
GskRenderNode *nodes[10];
GskRenderNode *container;
graphene_matrix_t scale;
graphene_matrix_t translate;
graphene_matrix_t matrix;
graphene_vec3_t axis;
graphene_vec3_init (&axis, 0.0, 0.0, 1.0);
int i;
node = ducky ();
for (i = 0; i < 10; i++)
{
graphene_matrix_init_rotate (&scale, 20.0 * i, &axis);
graphene_matrix_init_translate (&translate, &(const graphene_point3d_t) { i* 110, 0, 0 });
graphene_matrix_multiply (&scale, &translate, &matrix);
nodes[i] = gsk_transform_node_new (node, &matrix);
}
container = gsk_container_node_new (nodes, 5);
for (i = 0; i < 10; i++)
gsk_render_node_unref (nodes[i]);
gsk_render_node_unref (node);
return container;
}
static const struct {
const char *name;
GskRenderNode * (* func) (void);
@ -389,6 +422,7 @@ static const struct {
{ "cross-fade.node", cross_fade },
{ "blendmodes.node", blendmodes },
{ "cross-fades.node", cross_fades },
{ "transform.node", transform },
};
/*** test setup ***/

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