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rendernode: Implement fast-path for solid fills
They happen so often that it's worth avoiding the clip + paint path there.
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@ -26,6 +26,7 @@
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#include "gskdiffprivate.h"
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#include "gl/gskglrenderer.h"
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#include "gskpathprivate.h"
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#include "gskrectprivate.h"
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#include "gskrendererprivate.h"
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#include "gskroundedrectprivate.h"
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#include "gsktransformprivate.h"
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@ -4412,9 +4413,17 @@ gsk_fill_node_draw (GskRenderNode *node,
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break;
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}
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gsk_path_to_cairo (self->path, cr);
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cairo_clip (cr);
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gsk_render_node_draw (self->child, cr);
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if (gsk_render_node_get_node_type (self->child) == GSK_COLOR_NODE &&
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gsk_rect_contains_rect (&self->child->bounds, &node->bounds))
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{
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gdk_cairo_set_source_rgba (cr, gsk_color_node_get_color (self->child));
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cairo_fill (cr);
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}
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else
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{
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cairo_clip (cr);
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gsk_render_node_draw (self->child, cr);
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}
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cairo_restore (cr);
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}
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