gsk: Mask nodes support 2d transforms

When adding mask nodes, I overlooked that
we have two separate functions for determining
what transforms a node supports without offlines.

Since we claim that mask nodes support general
transform, they must certainly support 2d transforms
as well.
This commit is contained in:
Matthias Clasen 2023-04-19 08:13:55 +02:00
parent d7d75f0b26
commit 503a5de7d1

View File

@ -273,6 +273,7 @@ node_supports_2d_transform (const GskRenderNode *node)
case GSK_CAIRO_NODE:
case GSK_BLEND_NODE:
case GSK_BLUR_NODE:
case GSK_MASK_NODE:
return TRUE;
case GSK_SHADOW_NODE: