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gsk: Mask nodes support 2d transforms
When adding mask nodes, I overlooked that we have two separate functions for determining what transforms a node supports without offlines. Since we claim that mask nodes support general transform, they must certainly support 2d transforms as well.
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@ -273,6 +273,7 @@ node_supports_2d_transform (const GskRenderNode *node)
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case GSK_CAIRO_NODE:
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case GSK_BLEND_NODE:
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case GSK_BLUR_NODE:
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case GSK_MASK_NODE:
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return TRUE;
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case GSK_SHADOW_NODE:
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