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gsk: Make glyph upload more similar to icons
When uploading glyphs to the atlas, clear the padding bytes so that no dirt remains there.
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98bdf67468
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511a4ec475
@ -241,8 +241,8 @@ static void
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gsk_gl_glyph_library_upload_glyph (GskGLGlyphLibrary *self,
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const GskGLGlyphKey *key,
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const GskGLGlyphValue *value,
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int x,
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int y,
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int packed_x,
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int packed_y,
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int width,
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int height,
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int uwidth,
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@ -275,19 +275,16 @@ gsk_gl_glyph_library_upload_glyph (GskGLGlyphLibrary *self,
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g_assert (texture_id > 0);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, stride / 4);
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glBindTexture (GL_TEXTURE_2D, texture_id);
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if G_UNLIKELY (gdk_gl_context_get_use_es (gdk_gl_context_get_current ()))
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{
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pixel_data = free_data = g_malloc (width * height * 4);
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gdk_memory_convert (pixel_data,
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width * 4,
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gdk_memory_convert (pixel_data, width * 4,
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GDK_MEMORY_R8G8B8A8_PREMULTIPLIED,
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cairo_image_surface_get_data (surface),
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width * 4,
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stride,
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GDK_MEMORY_DEFAULT,
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width, height);
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stride = width * 4;
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gl_format = GL_RGBA;
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gl_type = GL_UNSIGNED_BYTE;
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}
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@ -298,9 +295,74 @@ gsk_gl_glyph_library_upload_glyph (GskGLGlyphLibrary *self,
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gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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}
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glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, width, height,
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gl_format, gl_type, pixel_data);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, stride / 4);
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glBindTexture (GL_TEXTURE_2D, texture_id);
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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packed_x + 1, packed_y + 1,
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width, height,
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gl_format, gl_type,
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pixel_data);
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/* Padding top */
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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packed_x + 1, packed_y,
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width, 1,
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gl_format, gl_type,
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pixel_data);
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/* Padding left */
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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packed_x, packed_y + 1,
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1, height,
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gl_format, gl_type,
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pixel_data);
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/* Padding top left */
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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packed_x, packed_y,
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1, 1,
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gl_format, gl_type,
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pixel_data);
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/* Padding right */
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glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
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glPixelStorei (GL_UNPACK_SKIP_PIXELS, width - 1);
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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packed_x + width + 1, packed_y + 1,
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1, height,
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gl_format, gl_type,
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pixel_data);
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/* Padding top right */
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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packed_x + width + 1, packed_y,
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1, 1,
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gl_format, gl_type,
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pixel_data);
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/* Padding bottom */
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glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei (GL_UNPACK_SKIP_ROWS, height - 1);
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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packed_x + 1, packed_y + 1 + height,
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width, 1,
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gl_format, gl_type,
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pixel_data);
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/* Padding bottom left */
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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packed_x, packed_y + 1 + height,
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1, 1,
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gl_format, gl_type,
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pixel_data);
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/* Padding bottom right */
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glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
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glPixelStorei (GL_UNPACK_SKIP_PIXELS, width - 1);
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glTexSubImage2D (GL_TEXTURE_2D, 0,
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packed_x + 1 + width, packed_y + 1 + height,
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1, 1,
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gl_format, gl_type,
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pixel_data);
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/* Reset this */
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glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
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cairo_surface_destroy (surface);
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g_free (free_data);
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@ -359,8 +421,8 @@ gsk_gl_glyph_library_add (GskGLGlyphLibrary *self,
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gsk_gl_glyph_library_upload_glyph (self,
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key,
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value,
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packed_x + 1,
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packed_y + 1,
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packed_x,
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packed_y,
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width,
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height,
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ink_rect.width,
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