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Optimize clip-to-window with clipmask case when fully visible or obscured
This avoids creating alot of bitmaps in common trivial cases.
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parent
2678a454e5
commit
52e3d2cf0e
29
gdk/gdkgc.c
29
gdk/gdkgc.c
@ -646,10 +646,26 @@ _gdk_gc_add_drawable_clip (GdkGC *gc,
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GdkPixmap *new_mask;
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GdkGC *tmp_gc;
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GdkColor black = {0, 0, 0, 0};
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GdkRectangle r;
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GdkOverlapType overlap;
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gdk_drawable_get_size (priv->clip_mask, &w, &h);
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r.x = 0;
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r.y = 0;
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r.width = w;
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r.height = h;
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/* Its quite common to expose areas that are completely in or outside
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* the region, so we try to avoid allocating bitmaps that are just fully
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* set or completely unset.
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*/
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overlap = gdk_region_rect_in (region, &r);
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if (overlap == GDK_OVERLAP_RECTANGLE_PART)
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{
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/* The region and the mask intersect, create a new clip mask that
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includes both areas */
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priv->old_clip_mask = g_object_ref (priv->clip_mask);
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gdk_drawable_get_size (priv->old_clip_mask, &w, &h);
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new_mask = gdk_pixmap_new (priv->old_clip_mask, w, h, -1);
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tmp_gc = _gdk_drawable_get_scratch_gc ((GdkDrawable *)new_mask, FALSE);
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@ -665,6 +681,15 @@ _gdk_gc_add_drawable_clip (GdkGC *gc,
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gdk_gc_set_clip_region (tmp_gc, NULL);
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gdk_gc_set_clip_mask (gc, new_mask);
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}
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else if (overlap == GDK_OVERLAP_RECTANGLE_OUT)
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{
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GdkRegion *empty = gdk_region_new ();
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priv->old_clip_mask = g_object_ref (priv->clip_mask);
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_gdk_windowing_gc_set_clip_region (gc, empty, FALSE);
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gdk_region_destroy (empty);
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}
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}
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else
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{
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priv->old_clip_region = priv->clip_region;
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