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gl: Add a new alternative format
Add an "RGBA" format that just maps to the swizzled version of the default format. This way, BGR gets mapped to RGB + swizzling first before trying to map it to the default format for the depth. The benefit here is that this format has the same memory width, so uploading/downloading code can treat it equivalent to the original format and there's no conversion neccessary later.
This commit is contained in:
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84de90756d
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5688b7b4bb
@ -334,6 +334,10 @@ struct _GdkMemoryFormatDescription
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guint format;
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guint type;
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GLint swizzle[4];
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/* -1 if none exists, ie the format is already RGBA
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* or the format doesn't have 4 channels */
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GdkMemoryFormat rgba_format;
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GLint rgba_swizzle[4];
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} gl;
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/* no premultiplication going on here */
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void (* to_float) (float *, const guchar*, gsize);
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@ -359,6 +363,8 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_BGRA,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED,
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.rgba_swizzle = { GL_BLUE, GL_GREEN, GL_BLUE, GL_ALPHA },
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},
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.to_float = b8g8r8a8_premultiplied_to_float,
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.from_float = b8g8r8a8_premultiplied_from_float,
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@ -373,6 +379,8 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_BGRA,
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.type = GDK_GL_UNSIGNED_BYTE_FLIPPED,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED,
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.rgba_swizzle = { GL_GREEN, GL_BLUE, GL_ALPHA, GL_RED },
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},
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.to_float = a8r8g8b8_premultiplied_to_float,
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.from_float = a8r8g8b8_premultiplied_from_float,
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@ -387,6 +395,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r8g8b8a8_premultiplied_to_float,
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.from_float = r8g8b8a8_premultiplied_from_float,
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@ -401,6 +410,8 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GDK_GL_UNSIGNED_BYTE_FLIPPED,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED,
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.rgba_swizzle = { GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED },
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},
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.to_float = a8b8g8r8_premultiplied_to_float,
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.from_float = a8b8g8r8_premultiplied_from_float,
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@ -415,6 +426,8 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_BGRA,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = GDK_MEMORY_R8G8B8A8,
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.rgba_swizzle = { GL_BLUE, GL_GREEN, GL_BLUE, GL_ALPHA },
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},
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.to_float = b8g8r8a8_to_float,
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.from_float = b8g8r8a8_from_float,
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@ -429,6 +442,8 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GDK_GL_UNSIGNED_BYTE_FLIPPED,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = GDK_MEMORY_R8G8B8A8,
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.rgba_swizzle = { GL_GREEN, GL_BLUE, GL_ALPHA, GL_RED },
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},
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.to_float = a8r8g8b8_to_float,
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.from_float = a8r8g8b8_from_float,
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@ -443,6 +458,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r8g8b8a8_to_float,
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.from_float = r8g8b8a8_from_float,
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@ -457,6 +473,8 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_BGRA,
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.type = GDK_GL_UNSIGNED_BYTE_FLIPPED,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = GDK_MEMORY_R8G8B8A8,
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.rgba_swizzle = { GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED },
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},
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.to_float = a8b8g8r8_to_float,
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.from_float = a8b8g8r8_from_float,
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@ -471,6 +489,8 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_BGRA,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ONE },
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.rgba_format = GDK_MEMORY_R8G8B8X8,
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.rgba_swizzle = { GL_BLUE, GL_GREEN, GL_BLUE, GL_ONE },
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},
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.to_float = b8g8r8x8_to_float,
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.from_float = b8g8r8x8_from_float,
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@ -485,6 +505,8 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_BGRA,
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.type = GDK_GL_UNSIGNED_BYTE_FLIPPED,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ONE },
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.rgba_format = GDK_MEMORY_R8G8B8A8,
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.rgba_swizzle = { GL_GREEN, GL_BLUE, GL_ALPHA, GL_ONE },
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},
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.to_float = x8r8g8b8_to_float,
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.from_float = x8r8g8b8_from_float,
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@ -499,6 +521,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ONE },
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.rgba_format = -1,
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},
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.to_float = r8g8b8x8_to_float,
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.from_float = r8g8b8x8_from_float,
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@ -513,6 +536,8 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GDK_GL_UNSIGNED_BYTE_FLIPPED,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ONE },
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.rgba_format = GDK_MEMORY_R8G8B8A8,
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.rgba_swizzle = { GL_ALPHA, GL_BLUE, GL_GREEN, GL_ONE },
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},
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.to_float = x8b8g8r8_to_float,
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.from_float = x8b8g8r8_from_float,
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@ -527,6 +552,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGB,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r8g8b8_to_float,
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.from_float = r8g8b8_from_float,
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@ -541,6 +567,8 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_BGR,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = GDK_MEMORY_R8G8B8,
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.rgba_swizzle = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA },
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},
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.to_float = b8g8r8_to_float,
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.from_float = b8g8r8_from_float,
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@ -555,6 +583,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGB,
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.type = GL_UNSIGNED_SHORT,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r16g16b16_to_float,
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.from_float = r16g16b16_from_float,
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@ -569,6 +598,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GL_UNSIGNED_SHORT,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r16g16b16a16_to_float,
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.from_float = r16g16b16a16_from_float,
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@ -583,6 +613,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GL_UNSIGNED_SHORT,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r16g16b16a16_to_float,
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.from_float = r16g16b16a16_from_float,
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@ -597,6 +628,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGB,
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.type = GL_HALF_FLOAT,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r16g16b16_float_to_float,
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.from_float = r16g16b16_float_from_float,
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@ -611,6 +643,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GL_HALF_FLOAT,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r16g16b16a16_float_to_float,
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.from_float = r16g16b16a16_float_from_float,
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@ -625,6 +658,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GL_HALF_FLOAT,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r16g16b16a16_float_to_float,
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.from_float = r16g16b16a16_float_from_float,
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@ -639,6 +673,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGB,
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.type = GL_FLOAT,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r32g32b32_float_to_float,
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.from_float = r32g32b32_float_from_float,
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@ -653,6 +688,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GL_FLOAT,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r32g32b32a32_float_to_float,
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.from_float = r32g32b32a32_float_from_float,
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@ -667,6 +703,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RGBA,
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.type = GL_FLOAT,
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.swizzle = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA },
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.rgba_format = -1,
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},
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.to_float = r32g32b32a32_float_to_float,
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.from_float = r32g32b32a32_float_from_float,
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@ -681,6 +718,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RG,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_RED, GL_RED, GL_GREEN },
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.rgba_format = -1,
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},
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.to_float = g8a8_premultiplied_to_float,
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.from_float = g8a8_premultiplied_from_float,
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@ -695,6 +733,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RG,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_RED, GL_RED, GL_GREEN },
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.rgba_format = -1,
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},
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.to_float = g8a8_to_float,
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.from_float = g8a8_from_float,
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@ -709,6 +748,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RED,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_RED, GL_RED, GL_ONE },
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.rgba_format = -1,
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},
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.to_float = g8_to_float,
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.from_float = g8_from_float,
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@ -723,6 +763,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RG,
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.type = GL_UNSIGNED_SHORT,
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.swizzle = { GL_RED, GL_RED, GL_RED, GL_GREEN },
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.rgba_format = -1,
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},
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.to_float = g16a16_premultiplied_to_float,
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.from_float = g16a16_premultiplied_from_float,
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@ -737,6 +778,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RG,
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.type = GL_UNSIGNED_SHORT,
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.swizzle = { GL_RED, GL_RED, GL_RED, GL_GREEN },
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.rgba_format = -1,
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},
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.to_float = g16a16_to_float,
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.from_float = g16a16_from_float,
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@ -751,6 +793,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RED,
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.type = GL_UNSIGNED_SHORT,
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.swizzle = { GL_RED, GL_RED, GL_RED, GL_ONE },
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.rgba_format = -1,
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},
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.to_float = g16_to_float,
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.from_float = g16_from_float,
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@ -765,6 +808,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RED,
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.type = GL_UNSIGNED_BYTE,
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.swizzle = { GL_RED, GL_RED, GL_RED, GL_RED },
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.rgba_format = -1,
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},
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.to_float = a8_to_float,
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.from_float = a8_from_float,
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@ -779,6 +823,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RED,
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.type = GL_UNSIGNED_SHORT,
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.swizzle = { GL_RED, GL_RED, GL_RED, GL_RED },
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.rgba_format = -1,
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},
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.to_float = a16_to_float,
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.from_float = a16_from_float,
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@ -793,6 +838,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RED,
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.type = GL_HALF_FLOAT,
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.swizzle = { GL_RED, GL_RED, GL_RED, GL_RED },
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.rgba_format = -1,
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},
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.to_float = a16_float_to_float,
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.from_float = a16_float_from_float,
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@ -807,6 +853,7 @@ static const GdkMemoryFormatDescription memory_formats[] = {
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.format = GL_RED,
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.type = GL_FLOAT,
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.swizzle = { GL_RED, GL_RED, GL_RED, GL_RED },
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.rgba_format = -1,
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},
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.to_float = a32_float_to_float,
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.from_float = a32_float_from_float,
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@ -955,6 +1002,46 @@ gdk_memory_format_gl_format (GdkMemoryFormat format,
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memcpy (out_swizzle, memory_formats[format].gl.swizzle, sizeof(GLint) * 4);
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}
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/*
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* gdk_memory_format_gl_rgba_format:
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* @format: The format to query
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* @out_actual_format: The actual RGBA format
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* @out_internal_format: the GL internal format
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* @out_format: the GL format
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* @out_type: the GL type
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* @out_swizzle: The swizzle to use
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*
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* Maps the given format to a GL format that uses RGBA and uses swizzling,
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* as opposed to trying to find a GL format that is swapped in the right
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* direction.
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*
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* This format is guaranteed equivalent in memory layout to the original
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* format, so uploading/downloading code can treat them the same.
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*
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* Returns: %TRUE if the format exists and is different from the given format.
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**/
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gboolean
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gdk_memory_format_gl_rgba_format (GdkMemoryFormat format,
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GdkMemoryFormat *out_actual_format,
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guint *out_internal_format,
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guint *out_format,
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guint *out_type,
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GLint out_swizzle[4])
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{
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GdkMemoryFormat actual = memory_formats[format].gl.rgba_format;
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if (actual == -1)
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return FALSE;
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*out_actual_format = actual;
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*out_internal_format = memory_formats[actual].gl.internal_format;
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*out_format = memory_formats[actual].gl.format;
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*out_type = memory_formats[actual].gl.type;
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memcpy (out_swizzle, memory_formats[format].gl.rgba_swizzle, sizeof(GLint) * 4);
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return TRUE;
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}
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static void
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premultiply (float *rgba,
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gsize n)
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@ -51,7 +51,13 @@ void gdk_memory_format_gl_format (GdkMemoryFormat
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guint *out_internal_format,
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guint *out_format,
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guint *out_type,
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GLint out_gizzle[4]);
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GLint out_swizzle[4]);
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gboolean gdk_memory_format_gl_rgba_format (GdkMemoryFormat format,
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GdkMemoryFormat *out_actual_format,
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guint *out_internal_format,
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guint *out_format,
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guint *out_type,
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GLint out_swizzle[4]);
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void gdk_memory_convert (guchar *dest_data,
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gsize dest_stride,
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@ -1484,6 +1484,7 @@ memory_format_gl_format (GdkMemoryFormat data_format,
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{
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GdkGLMemoryFlags flags;
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GdkMemoryDepth depth;
|
||||
GdkMemoryFormat alt_format;
|
||||
|
||||
/* First, try the format itself */
|
||||
flags = gdk_gl_context_get_format_flags (context, data_format);
|
||||
@ -1498,6 +1499,20 @@ memory_format_gl_format (GdkMemoryFormat data_format,
|
||||
return data_format;
|
||||
}
|
||||
|
||||
/* Second, try the potential RGBA format */
|
||||
if (gdk_memory_format_gl_rgba_format (data_format,
|
||||
&alt_format,
|
||||
gl_internalformat,
|
||||
gl_format,
|
||||
gl_type,
|
||||
gl_swizzle))
|
||||
{
|
||||
flags = gdk_gl_context_get_format_flags (context, alt_format);
|
||||
if (((flags & (GDK_GL_FORMAT_USABLE | GDK_GL_FORMAT_FILTERABLE)) == (GDK_GL_FORMAT_USABLE | GDK_GL_FORMAT_FILTERABLE)) &&
|
||||
gdk_memory_format_alpha (alt_format) != GDK_MEMORY_ALPHA_STRAIGHT)
|
||||
return data_format;
|
||||
}
|
||||
|
||||
/* Next, try the generic format for the given bit depth */
|
||||
depth = gdk_memory_format_get_depth (data_format);
|
||||
data_format = gdk_memory_depth_get_format (depth);
|
||||
|
Loading…
Reference in New Issue
Block a user