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x11: Avoid thawing surface until frame is drawn
Since commit 972134abe4
a frame getting
drawn has three states (with the vendor nvidia driver at least):
1. drawn by gtk waiting on the GPU
2. drawn by GPU waiting on the compositor
3. drawn by compositor
Those three states are encoded in two flags: frame_pending and
frame_still_painting.
frame_pending means step 1 is done, but step 2 and 3 are still
in progress. frame_still_painting means step 2 is still in progress.
After step 1 is finished the surface is frozen until step 3 is finished.
When the compositor notifies gtk it's done with step 3, with a
_NET_WM_FRAME_DRAWN client message, the toolkit thaws the surface to
allow the next frame to proceed.
The compositor sometimes sends gtk a _NET_WM_FRAME_DRAWN client message
between steps 1 and 2. This message should be ignored because it's not
a reply to the current frame.
Unfortunately, gtk currently assumes if it gets a _NET_WM_FRAME_DRAWN
client message while waiting for step 2 that it's actually at step 3,
and proceeds to draw a new frame while the existing frame is still
pending, leading to a blown assertion.
This commit addresses the problem by ignoring _NET_WM_FRAME_DRAWN
client messages from the compositor unless actually expecting one.
Fixes: #2902
This commit is contained in:
parent
e3b5b76cdd
commit
56b3669411
@ -1184,7 +1184,7 @@ _gdk_wm_protocols_filter (const XEvent *xevent,
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if (timings)
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timings->drawn_time = frame_drawn_time;
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if (surface_impl->toplevel->frame_pending)
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if (!surface_impl->toplevel->frame_still_painting && surface_impl->toplevel->frame_pending)
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{
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surface_impl->toplevel->frame_pending = FALSE;
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gdk_surface_thaw_updates (win);
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