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gl renderer: Use ops_transform_bounds_modelview in more places
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@ -324,7 +324,7 @@ rounded_rect_to_floats (GskGLRenderer *self,
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int i;
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graphene_rect_t transformed_bounds;
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graphene_matrix_transform_bounds (builder->current_modelview, &rect->bounds, &transformed_bounds);
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ops_transform_bounds_modelview (builder, &rect->bounds, &transformed_bounds);
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outline[0] = transformed_bounds.origin.x;
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outline[1] = transformed_bounds.origin.y;
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@ -601,8 +601,8 @@ render_border_node (GskGLRenderer *self,
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/* Prepare outline */
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outline = *rounded_outline;
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graphene_matrix_transform_bounds (builder->current_modelview,
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&outline.bounds, &outline.bounds);
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ops_transform_bounds_modelview (builder, &outline.bounds, &outline.bounds);
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for (i = 0; i < 4; i ++)
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{
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outline.corner[i].width *= scale;
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@ -860,7 +860,7 @@ render_clip_node (GskGLRenderer *self,
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GskRoundedRect child_clip;
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transformed_clip = *gsk_clip_node_peek_clip (node);
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graphene_matrix_transform_bounds (builder->current_modelview, &transformed_clip, &transformed_clip);
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ops_transform_bounds_modelview (builder, &transformed_clip, &transformed_clip);
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graphene_rect_intersection (&transformed_clip,
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&builder->current_clip.bounds,
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@ -890,7 +890,7 @@ render_rounded_clip_node (GskGLRenderer *self,
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int i;
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transformed_clip = child_clip;
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graphene_matrix_transform_bounds (builder->current_modelview, &child_clip.bounds, &transformed_clip.bounds);
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ops_transform_bounds_modelview (builder, &child_clip.bounds, &transformed_clip.bounds);
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if (graphene_rect_contains_rect (&builder->current_clip.bounds,
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&transformed_clip.bounds))
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