mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-11-10 02:40:11 +00:00
gdkvulkancontext.c: Use pointers to hash VkShaderModule
VkShaderModule's may or may not be pointers depending on the target platform, so use pointers to hash those handles to be safe, and retrieve them from hashes accordingly. Fixes build on 32-bit Windows at least.
This commit is contained in:
parent
4c677e4dcd
commit
5935bc95b7
@ -1859,8 +1859,9 @@ gdk_display_unref_vulkan (GdkDisplay *display)
|
||||
{
|
||||
g_free (key);
|
||||
vkDestroyShaderModule (display->vk_device,
|
||||
value,
|
||||
*((VkShaderModule *)value),
|
||||
NULL);
|
||||
g_free (value);
|
||||
}
|
||||
g_hash_table_unref (display->vk_shader_modules);
|
||||
|
||||
@ -1988,13 +1989,13 @@ VkShaderModule
|
||||
gdk_display_get_vk_shader_module (GdkDisplay *self,
|
||||
const char *resource_name)
|
||||
{
|
||||
VkShaderModule shader;
|
||||
VkShaderModule *shader;
|
||||
GError *error = NULL;
|
||||
GBytes *bytes;
|
||||
|
||||
shader = g_hash_table_lookup (self->vk_shader_modules, resource_name);
|
||||
if (shader)
|
||||
return shader;
|
||||
return *shader;
|
||||
|
||||
bytes = g_resources_lookup_data (resource_name, 0, &error);
|
||||
if (bytes == NULL)
|
||||
@ -2004,6 +2005,7 @@ gdk_display_get_vk_shader_module (GdkDisplay *self,
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
shader = g_new0 (VkShaderModule, 1);
|
||||
if (GDK_VK_CHECK (vkCreateShaderModule, self->vk_device,
|
||||
&(VkShaderModuleCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
@ -2011,18 +2013,20 @@ gdk_display_get_vk_shader_module (GdkDisplay *self,
|
||||
.pCode = (uint32_t *) g_bytes_get_data (bytes, NULL),
|
||||
},
|
||||
NULL,
|
||||
&shader) == VK_SUCCESS)
|
||||
shader) == VK_SUCCESS)
|
||||
{
|
||||
g_hash_table_insert (self->vk_shader_modules, g_strdup (resource_name), shader);
|
||||
}
|
||||
else
|
||||
{
|
||||
shader = VK_NULL_HANDLE;
|
||||
g_free (shader);
|
||||
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
g_bytes_unref (bytes);
|
||||
|
||||
return shader;
|
||||
return *shader;
|
||||
}
|
||||
|
||||
#else /* GDK_RENDERING_VULKAN */
|
||||
|
Loading…
Reference in New Issue
Block a user