docs: Fix "shadres" → "shaders" typo

https://bugzilla.gnome.org/show_bug.cgi?id=744394
This commit is contained in:
Emmanuele Bassi 2015-02-15 11:23:30 +00:00
parent bb53f893e2
commit 5a6264ef5d

View File

@ -90,7 +90,7 @@
* ]|
*
* If you need to initialize OpenGL state, e.g. buffer objects or
* shadres, you should use the #GtkWidget::realize signal; you
* shaders, you should use the #GtkWidget::realize signal; you
* can use the #GtkWidget::unrealize signal to clean up.
*
* If you need to change the options for creating the #GdkGLContext