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gl renderer: Really fix gl debugging code
Properly label an object and make sure we have the right gl context even after a gdk_gl_context_end_frame call.
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322507f24c
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@ -2746,11 +2746,11 @@ add_offscreen_ops (GskGLRenderer *self,
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}
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texture_id = gsk_gl_driver_create_texture (self->gl_driver, width, height);
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gsk_gl_driver_bind_source_texture (self->gl_driver, texture_id);
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gsk_gl_driver_init_texture_empty (self->gl_driver, texture_id);
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gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
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"Offscreen<%s> %d", child_node->node_class->type_name, texture_id);
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gsk_gl_driver_bind_source_texture (self->gl_driver, texture_id);
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gsk_gl_driver_init_texture_empty (self->gl_driver, texture_id);
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render_target = gsk_gl_driver_create_render_target (self->gl_driver, texture_id, TRUE, TRUE);
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gdk_gl_context_label_object_printf (self->gl_context, GL_FRAMEBUFFER, render_target,
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"Offscreen<%s> FB %d", child_node->node_class->type_name, render_target);
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@ -3262,10 +3262,10 @@ gsk_gl_renderer_render (GskRenderer *renderer,
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gsk_gl_renderer_do_render (renderer, root, &viewport, 0, self->scale_factor);
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gsk_gl_driver_end_frame (self->gl_driver);
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gdk_gl_context_make_current (self->gl_context);
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gsk_gl_renderer_clear_tree (self);
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gdk_draw_context_end_frame (GDK_DRAW_CONTEXT (self->gl_context));
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gdk_gl_context_make_current (self->gl_context);
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gdk_gl_context_pop_debug_group (self->gl_context);
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