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gdk: Add GDK_DEBUG=hdr
Forces request_hdr = TRUE for all requests. Backends should also use this when choosing whether to honor HDR requests for low quality compositors - as long as the compositor pretends to support HDR, shovel HDR at it.
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@ -129,6 +129,7 @@ static const GdkDebugKey gdk_debug_keys[] = {
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{ "vulkan-disable", GDK_DEBUG_VULKAN_DISABLE, "Disable Vulkan support" },
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{ "vulkan-validate", GDK_DEBUG_VULKAN_VALIDATE, "Load the Vulkan validation layer" },
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{ "default-settings",GDK_DEBUG_DEFAULT_SETTINGS, "Force default values for xsettings", TRUE },
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{ "hdr", GDK_DEBUG_HDR, "Use HDR rendering if possible", TRUE },
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};
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@ -50,6 +50,7 @@ typedef enum {
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GDK_DEBUG_VULKAN_DISABLE = 1 << 21,
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GDK_DEBUG_VULKAN_VALIDATE = 1 << 22,
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GDK_DEBUG_DEFAULT_SETTINGS= 1 << 23,
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GDK_DEBUG_HDR = 1 << 24,
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} GdkDebugFlags;
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extern guint _gdk_debug_flags;
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@ -22,6 +22,7 @@
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#include "gdkdrawcontextprivate.h"
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#include "gdkdebug.h"
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#include "gdkintl.h"
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#include "gdkprofilerprivate.h"
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#include "gdksurfaceprivate.h"
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@ -361,6 +362,9 @@ gdk_draw_context_begin_frame_full (GdkDrawContext *context,
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return;
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}
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if (GDK_DISPLAY_DEBUG_CHECK (priv->display, HDR))
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request_hdr = TRUE;
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priv->frame_region = cairo_region_copy (region);
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priv->surface->paint_context = g_object_ref (context);
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