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bubblewindow: check the border-radius when rendering the bubble tail.
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commit
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@ -256,10 +256,16 @@ gtk_bubble_window_get_gap_coords (GtkBubbleWindow *window,
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gint final_x, final_y;
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gint final_x, final_y;
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GtkPositionType gap_side;
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GtkPositionType gap_side;
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GtkAllocation allocation;
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GtkAllocation allocation;
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gint border_radius;
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gtk_bubble_window_get_pointed_to_coords (window, &x, &y, NULL);
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gtk_bubble_window_get_pointed_to_coords (window, &x, &y, NULL);
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gtk_widget_get_allocation (GTK_WIDGET (window), &allocation);
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gtk_widget_get_allocation (GTK_WIDGET (window), &allocation);
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gtk_style_context_get (gtk_widget_get_style_context (GTK_WIDGET (window)),
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gtk_widget_get_state_flags (GTK_WIDGET (window)),
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GTK_STYLE_PROPERTY_BORDER_RADIUS, &border_radius,
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NULL);
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base = tip = 0;
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base = tip = 0;
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gap_side = GTK_POS_LEFT;
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gap_side = GTK_POS_LEFT;
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@ -287,28 +293,28 @@ gtk_bubble_window_get_gap_coords (GtkBubbleWindow *window,
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if (POS_IS_VERTICAL (priv->final_position))
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if (POS_IS_VERTICAL (priv->final_position))
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{
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{
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initial_x = CLAMP (x - priv->win_x - TAIL_GAP_WIDTH / 2,
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initial_x = CLAMP (x - priv->win_x - TAIL_GAP_WIDTH / 2,
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0, allocation.width - TAIL_GAP_WIDTH);
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border_radius, allocation.width - TAIL_GAP_WIDTH);
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initial_y = base;
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initial_y = base;
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tip_x = CLAMP (x - priv->win_x, 0, allocation.width);
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tip_x = CLAMP (x - priv->win_x, 0, allocation.width);
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tip_y = tip;
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tip_y = tip;
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final_x = CLAMP (x - priv->win_x + TAIL_GAP_WIDTH / 2,
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final_x = CLAMP (x - priv->win_x + TAIL_GAP_WIDTH / 2,
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TAIL_GAP_WIDTH, allocation.width);
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TAIL_GAP_WIDTH, allocation.width - border_radius);
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final_y = base;
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final_y = base;
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}
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}
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else
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else
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{
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{
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initial_x = base;
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initial_x = base;
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initial_y = CLAMP (y - priv->win_y - TAIL_GAP_WIDTH / 2,
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initial_y = CLAMP (y - priv->win_y - TAIL_GAP_WIDTH / 2,
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0, allocation.height - TAIL_GAP_WIDTH);
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border_radius, allocation.height - TAIL_GAP_WIDTH);
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tip_x = tip;
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tip_x = tip;
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tip_y = CLAMP (y - priv->win_y, 0, allocation.height);
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tip_y = CLAMP (y - priv->win_y, 0, allocation.height);
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final_x = base;
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final_x = base;
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final_y = CLAMP (y - priv->win_y + TAIL_GAP_WIDTH / 2,
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final_y = CLAMP (y - priv->win_y + TAIL_GAP_WIDTH / 2,
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TAIL_GAP_WIDTH, allocation.height);
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TAIL_GAP_WIDTH, allocation.height - border_radius);
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}
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}
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if (initial_x_out)
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if (initial_x_out)
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