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wayland: Add window sizes to debug spew
This may help for tracking down issues.
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@ -201,17 +201,23 @@ get_egl_window_size (GdkSurface *surface,
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if (GDK_DISPLAY_DEBUG_CHECK (display, GL_NO_FRACTIONAL))
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{
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GDK_DISPLAY_DEBUG (display, OPENGL, "Using integer scale %d for EGL window", gdk_fractional_scale_to_int (&impl->scale));
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*width = surface->width * gdk_fractional_scale_to_int (&impl->scale);
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*height = surface->height * gdk_fractional_scale_to_int (&impl->scale);
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GDK_DISPLAY_DEBUG (display, OPENGL, "Using integer scale %d for EGL window (%d %d => %d %d)",
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gdk_fractional_scale_to_int (&impl->scale),
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surface->width, surface->height,
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*width, *height);
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}
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else
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{
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GDK_DISPLAY_DEBUG (display, OPENGL, "Using fractional scale %g for EGL window", gdk_fractional_scale_to_double (&impl->scale));
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*width = gdk_fractional_scale_scale (&impl->scale, surface->width),
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*height = gdk_fractional_scale_scale (&impl->scale, surface->height);
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GDK_DISPLAY_DEBUG (display, OPENGL, "Using fractional scale %g for EGL window (%d %d => %d %d)",
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gdk_fractional_scale_to_double (&impl->scale),
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surface->width, surface->height,
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*width, *height);
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}
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}
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