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docs: Remove dnd_internals.txt
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This document describes some of the internals of the DND handling
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code.
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Organization
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============
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The DND code is split between a lowlevel part - gdkdnd.c and a
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highlevel part - gtkdnd.c. To put it simply, gdkdnd.c contain the
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portions of DND code that are easiest to do in raw X, while gtkdnd.c
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contains the portions of DND that are easiest to do with an event loop
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and high level selection handling.
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Except for a few details of selection handling, most of the
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dependencies on the DND protocol are confined to gdkdnd.c.
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There are two or three supported protocols - Motif DND,
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Xdnd and a pseudo-protocol ROOTWIN, which is used for drops
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on root windows that aren't really accepting drops.
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gdkdnd.c divides into 4 pieces:
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1) Utility functions (finding client windows)
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2) Motif specific code (the biggest chunk)
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3) Xdnd specific code
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4) The public interfaces
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The code in gtkdnd.c roughly consists of three parts
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1) General utility functions
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2) Destination side code
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3) Source side code.
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Both on the source and dest side, there is some division
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between the low level layers and the default handlers,
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though they are rather mixed in many cases.
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Structures and Memory Management
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================================
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Information about source sites and drop sites is stored
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in the structures GtkSourceSite and GtkDestSite.
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Information about in-progress drags and drops is stored
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in the structures GtkSourceInfo and GtkDestInfo.
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The GtkSourceInfo structure is created when the drag
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begins, and persists until the drag either completes
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or times out. A pointer to it is stored in
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dataset-data for the GdkDragContext, however there
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is no ownership. If the SourceInfo is destroyed
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before the context, the field is simply cleared.
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A GtkDestInfo is attached to each GdkDragContext
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that is received for an incoming drag. In contrast
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to the SourceInfo the DestInfo is "owned" by the
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context, and when the context is destroyed, destroyed.
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The GDK API
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===========
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It is expect that the GDK DND API will never be
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used by anything other than the DND code in GTK.
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/* Drag and Drop */
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GdkDragContext * gdk_drag_context_new (void);
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These create and refcount GdkDragContexts in a
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straightforward manner.
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/* Destination side */
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void gdk_drag_status (GdkDragContext *context,
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GdkDragAction action,
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guint32 time);
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void gdk_drag_finish (GdkDragContext *context,
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gboolean success,
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guint32 time);
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GdkAtom gdk_drag_get_selection (GdkDragContext *context);
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/* Source side */
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GdkDragContext * gdk_drag_begin (GdkSurface *window,
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GList *targets,
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GdkDragAction actions);
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gboolean gdk_drag_get_protocol (guint32 xid,
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GdkDragProtocol *protocol);
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void gdk_drag_find_window (GdkDragContext *context,
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GdkSurface *drag_surface,
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gint x_root,
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gint y_root,
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GdkSurface **dest_surface,
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GdkDragProtocol *protocol);
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gboolean gdk_drag_motion (GdkDragContext *context,
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GdkSurface *dest_surface,
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GdkDragProtocol protocol,
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gint x_root,
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gint y_root,
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GdkDragAction action,
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guint32 time);
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void gdk_drag_drop (GdkDragContext *context,
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guint32 time);
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void gdk_drag_abort (GdkDragContext *context,
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guint32 time);
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GdkAtom gdk_drag_get_selection (GdkDragContext *context);
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Retrieves the selection that will be used to communicate
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the data for the drag context (valid on both source
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and dest sides)
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Cursors and window hierarchies
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==============================
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The DND code, when possible (and it isn't possible over
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Motif window) uses a shaped window as a drag icon.
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Because the cursor may fall inside this window during the
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drag, we actually have to figure out which window
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the cursor is in _ourselves_ so we can ignore the
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drag icon properly. (Oh for OutputOnly windows!)
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To avoid obscene amounts of server traffic (which are only
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slightly observable locally, but would really kill a
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session over a slow link), the code in GDK does
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XGetWindowAttributes for every child of the root window at
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the beginning of the drag, then selects with
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SubstructureNotifyMask on the root window, so that
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it can update this list.
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It probably would be easier to just reread the entire
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list when one of these events occurs, instead of
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incrementally updating, but updating the list in
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sync was sort of fun code, so I did it that way ;-)
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There is also a problem of trying to follow the
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mouse cursor as well as possible. Currently, the
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code uses PointerMotionHint, and an XQueryPointer
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on MotionNotify events. This results in pretty
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good syncing, but may result in somewhat poor
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accuracy for drops. (Because the coordinates of
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the drop are the coordinates when the server receives
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the button press, which might actually be before
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the XQueryPointer for the previous MotionNotify
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event is done.)
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Probably better is doing MotionNotify compression
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and discarding MotionNotify events when there
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are more on the queue before the next ButtonPress/Release.
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Proxying
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========
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A perhaps rather unusual feature of GTK's DND is proxying. A
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dest site can be specified as a proxy drop site for another
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window. This is most needed for the plug-socket code - the
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socket needs to pass on drags to the plug since the original
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source only sees toplevel windows. However, it can also be
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used as a user visible proxy - i.e., dragging to buttons on
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the taskbar.
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Internally, when the outer drag enters a proxy dest site, a
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new source drag is created, with SourceInfo and
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GdkDragContext. From the GDK side, it looks much like a
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normal source drag; on the GTK side, most of the code is
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disjoint. The need to pass in a specific target window
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is the reason why the GDK DND API splits
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gdk_drag_find_window() and gdk_drag_motion().
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For proxy drags, the GtkDestInfo and GtkSourceInfo for the
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drag point at each other.
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Because the abstraction of the drag protocol is at the GDK
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level, a proxy drag from Motif to Xdnd or vice versa happens
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pretty much automatically during the drag, though the
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drop can get complicated. For Xdnd <-> Motif,
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Motif <-> Xdnd, or Motif <-> Motif drags, it is necessary to
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for the Proxy to retrieve the data and pass it on to
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the true destination, since either the selection names
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differ or (Motif<->Motif), the proxy needs to know
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about the XmDRAG_SUCCESS/FAILURE selection targets.
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Further Reading:
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================
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Xdnd:
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The spec is at:
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http://www.cco.caltech.edu/~jafl/xdnd/
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Motif:
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The Motif DND protocol is best described in the
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Hungry Programmers _Inside Lesstif_ book, available
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from:
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http://www.igpm.rwth-aachen.de/~albrecht/hungry.html
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Harald Albrecht and Mitch Miers have done a far
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better job at documenting the DND protocol then
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anything the OpenGroup has produced.
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Owen Taylor
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otaylor@redhat.com
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Oct 18, 1998
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