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css shadows: Split up rendering of shadows
We split up the rendering of blurred shadows into 9 parts, the corners, the sides and the rest. This lets us only blur the "blurry" part, and it lets us completely skip blurry parts that are fully clipped.
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@ -488,14 +488,18 @@ static void
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draw_shadow (const GtkCssValue *shadow,
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cairo_t *cr,
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GtkRoundedBox *box,
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GtkRoundedBox *clip_box)
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GtkRoundedBox *clip_box,
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gboolean blur)
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{
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cairo_t *shadow_cr;
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if (has_empty_clip (cr))
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return;
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shadow_cr = gtk_css_shadow_value_start_drawing (shadow, cr);
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if (blur)
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shadow_cr = gtk_css_shadow_value_start_drawing (shadow, cr);
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else
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shadow_cr = cr;
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cairo_set_fill_rule (shadow_cr, CAIRO_FILL_RULE_EVEN_ODD);
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_gtk_rounded_box_path (box, shadow_cr);
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@ -505,7 +509,8 @@ draw_shadow (const GtkCssValue *shadow,
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gdk_cairo_set_source_rgba (shadow_cr, _gtk_css_rgba_value_get_rgba (shadow->color));
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cairo_fill (shadow_cr);
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gtk_css_shadow_value_finish_drawing (shadow, shadow_cr);
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if (blur)
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gtk_css_shadow_value_finish_drawing (shadow, shadow_cr);
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}
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void
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@ -539,6 +544,7 @@ _gtk_css_shadow_value_paint_box (const GtkCssValue *shadow,
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clip_box = *padding_box;
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_gtk_rounded_box_grow (&clip_box, outside, outside, outside, outside);
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_gtk_rounded_box_clip_path (&clip_box, cr);
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cairo_clip (cr);
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}
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@ -559,7 +565,148 @@ _gtk_css_shadow_value_paint_box (const GtkCssValue *shadow,
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clip_box = *padding_box;
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_gtk_rounded_box_shrink (&clip_box, -radius, -radius, -radius, -radius);
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draw_shadow (shadow, cr, &box, &clip_box);
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if (radius == 0)
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draw_shadow (shadow, cr, &box, &clip_box, FALSE);
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else
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{
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int i, x1, x2, y1, y2;
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cairo_region_t *remaining;
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cairo_rectangle_int_t r;
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/* For the blurred case we divide the rendering into 9 parts,
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* 4 of the corners, 4 for the horizonat/vertical lines and
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* one for the interior. We make the non-interior parts
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* large enought to fit the full radius of the blur, so that
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* the interior part can be drawn solidly.
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*/
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if (shadow->inset)
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{
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/* In the inset case we want to paint the whole clip-box.
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* We could remove the part of "box" where the blur doesn't
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* reach, but computing that is a bit tricky since the
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* rounded corners are on the "inside" of it. */
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r.x = floor (clip_box.box.x);
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r.y = floor (clip_box.box.y);
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r.width = ceil (clip_box.box.x + clip_box.box.width) - r.x;
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r.height = ceil (clip_box.box.y + clip_box.box.height) - r.y;
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remaining = cairo_region_create_rectangle (&r);
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}
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else
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{
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/* In the outset case we want to paint the entire box, plus as far
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* as the radius reaches from it */
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r.x = floor (box.box.x - radius);
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r.y = floor (box.box.y - radius);
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r.width = ceil (box.box.x + box.box.width + radius) - r.x;
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r.height = ceil (box.box.y + box.box.height + radius) - r.y;
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remaining = cairo_region_create_rectangle (&r);
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}
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/* First do the corners of box */
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for (i = 0; i < 4; i++)
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{
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if (i == GTK_CSS_TOP_LEFT || i == GTK_CSS_BOTTOM_LEFT)
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{
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x1 = floor (box.box.x - radius);
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x2 = ceil (box.box.x + box.corner[i].horizontal + radius);
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}
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else
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{
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x1 = floor (box.box.x + box.box.width - box.corner[i].horizontal - radius);
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x2 = ceil (box.box.x + box.box.width + radius);
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}
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if (i == GTK_CSS_TOP_LEFT || i == GTK_CSS_TOP_RIGHT)
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{
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y1 = floor (box.box.y - radius);
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y2 = ceil (box.box.y + box.corner[i].vertical + radius);
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}
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else
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{
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y1 = floor (box.box.y + box.box.height - box.corner[i].vertical - radius);
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y2 = ceil (box.box.y + box.box.height + radius);
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}
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cairo_save (cr);
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cairo_rectangle (cr, x1, y1, x2 - x1, y2 - y1);
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cairo_clip (cr);
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/* Also clip with remaining to ensure we never draw any area twice */
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gdk_cairo_region (cr, remaining);
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cairo_clip (cr);
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draw_shadow (shadow, cr, &box, &clip_box, TRUE);
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cairo_restore (cr);
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/* We drew the region, remove it from remaining */
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r.x = x1;
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r.y = y1;
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r.width = x2 - x1;
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r.height = y2 - y1;
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cairo_region_subtract_rectangle (remaining, &r);
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}
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/* Then the sides */
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for (i = 0; i < 4; i++)
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{
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if (i == GTK_CSS_TOP || i == GTK_CSS_BOTTOM)
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{
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x1 = floor (box.box.x - radius);
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x2 = ceil (box.box.x + box.box.width + radius);
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}
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else if (i == GTK_CSS_LEFT)
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{
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x1 = floor (box.box.x -radius);
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x2 = ceil (box.box.x + radius);
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}
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else
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{
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x1 = floor (box.box.x + box.box.width -radius);
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x2 = ceil (box.box.x + box.box.width + radius);
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}
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if (i == GTK_CSS_LEFT || i == GTK_CSS_RIGHT)
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{
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y1 = floor (box.box.y - radius);
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y2 = ceil (box.box.y + box.box.height + radius);
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}
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else if (i == GTK_CSS_TOP)
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{
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y1 = floor (box.box.y -radius);
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y2 = ceil (box.box.y + radius);
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}
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else
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{
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y1 = floor (box.box.y + box.box.height -radius);
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y2 = ceil (box.box.y + box.box.height + radius);
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}
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cairo_save (cr);
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cairo_rectangle (cr, x1, y1, x2 - x1, y2 - y1);
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cairo_clip (cr);
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/* Also clip with remaining to ensure we never draw any area twice */
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gdk_cairo_region (cr, remaining);
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cairo_clip (cr);
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draw_shadow (shadow, cr, &box, &clip_box, TRUE);
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cairo_restore (cr);
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/* We drew the region, remove it from remaining */
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r.x = x1;
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r.y = y1;
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r.width = x2 - x1;
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r.height = y2 - y1;
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cairo_region_subtract_rectangle (remaining, &r);
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}
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/* Then the rest, which needs no blurring */
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cairo_save (cr);
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gdk_cairo_region (cr, remaining);
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cairo_clip (cr);
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draw_shadow (shadow, cr, &box, &clip_box, FALSE);
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cairo_restore (cr);
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}
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cairo_restore (cr);
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}
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