gpu: Use builder for memory texture

This commit is contained in:
Benjamin Otte 2024-08-21 01:38:27 +02:00
parent 3db858b45f
commit 6a1cd87480

View File

@ -119,6 +119,7 @@ gsk_gpu_download_op_vk_create (GskGpuDownloadOp *self)
guchar *data;
gsize width, height, stride;
GdkMemoryFormat format;
GdkMemoryTextureBuilder *builder;
data = gsk_gpu_buffer_map (self->buffer);
width = gsk_gpu_image_get_width (self->image);
@ -126,11 +127,16 @@ gsk_gpu_download_op_vk_create (GskGpuDownloadOp *self)
format = gsk_gpu_image_get_format (self->image);
stride = width * gdk_memory_format_bytes_per_pixel (format);
bytes = g_bytes_new (data, stride * height);
self->texture = gdk_memory_texture_new (width,
height,
format,
bytes,
stride);
builder = gdk_memory_texture_builder_new ();
gdk_memory_texture_builder_set_width (builder, width);
gdk_memory_texture_builder_set_height (builder, height);
gdk_memory_texture_builder_set_format (builder, format);
gdk_memory_texture_builder_set_bytes (builder, bytes);
gdk_memory_texture_builder_set_stride (builder, stride);
self->texture = gdk_memory_texture_builder_build (builder);
g_object_unref (builder);
g_bytes_unref (bytes);
gsk_gpu_buffer_unmap (self->buffer, 0);
}