gtk-demo: Fix build without sincos

We are getting into trouble here if
sincos isn't detected but still present
in headers. Avoid that.

Also fix the other copy of gtkgears.c.
This commit is contained in:
Matthias Clasen 2023-02-18 10:00:10 -05:00
parent 9f64202a60
commit 6cb612ac15
2 changed files with 24 additions and 20 deletions

View File

@ -48,14 +48,16 @@
#define VERTICES_PER_TOOTH 34
#define GEAR_VERTEX_STRIDE 6
#ifndef HAVE_SINCOS
static void
sincos (double x, double *_sin, double *_cos)
static inline void
_sincos (double x, double *_sin, double *_cos)
{
#ifdef HAVE_SINCOS
sincos (x, _sin, _cos);
#else
*_sin = sin (x);
*_cos = cos (x);
}
#endif
}
/**
* Struct describing the vertices in triangle strip
@ -307,11 +309,11 @@ create_gear (GLfloat inner_radius,
struct point p[7];
/* Calculate needed sin/cos for various angles */
sincos(i * 2.0 * G_PI / teeth + da * 0, &s[0], &c[0]);
sincos(i * 2.0 * M_PI / teeth + da * 1, &s[1], &c[1]);
sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
_sincos(i * 2.0 * G_PI / teeth + da * 0, &s[0], &c[0]);
_sincos(i * 2.0 * M_PI / teeth + da * 1, &s[1], &c[1]);
_sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
_sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
_sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
GEAR_POINT(p[0], r2, 1);
GEAR_POINT(p[1], r2, 2);
@ -520,7 +522,7 @@ void perspective(GLfloat *m, GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloa
identity(tmp);
deltaZ = zFar - zNear;
sincos(radians, &sine, &cosine);
_sincos(radians, &sine, &cosine);
if ((deltaZ == 0) || (sine == 0) || (aspect == 0))
return;

View File

@ -48,14 +48,16 @@
#define VERTICES_PER_TOOTH 34
#define GEAR_VERTEX_STRIDE 6
#ifndef HAVE_SINCOS
static void
sincos (double x, double *_sin, double *_cos)
static inline void
_sincos (double x, double *_sin, double *_cos)
{
#ifdef HAVE_SINCOS
sincos (x, _sin, _cos);
#else
*_sin = sin (x);
*_cos = cos (x);
}
#endif
}
/**
* Struct describing the vertices in triangle strip
@ -306,11 +308,11 @@ create_gear (GLfloat inner_radius,
struct point p[7];
/* Calculate needed sin/cos for various angles */
sincos(i * 2.0 * G_PI / teeth + da * 0, &s[0], &c[0]);
sincos(i * 2.0 * M_PI / teeth + da * 1, &s[1], &c[1]);
sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
_sincos(i * 2.0 * G_PI / teeth + da * 0, &s[0], &c[0]);
_sincos(i * 2.0 * M_PI / teeth + da * 1, &s[1], &c[1]);
_sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
_sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
_sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
GEAR_POINT(p[0], r2, 1);
GEAR_POINT(p[1], r2, 2);
@ -519,7 +521,7 @@ static void perspective(GLfloat *m, GLfloat fovy, GLfloat aspect, GLfloat zNear,
identity(tmp);
deltaZ = zFar - zNear;
sincos(radians, &sine, &cosine);
_sincos(radians, &sine, &cosine);
if ((deltaZ == 0) || (sine == 0) || (aspect == 0))
return;