gdkgl: Use one VBO for both position and uv attributes

This commit is contained in:
Jasper St. Pierre 2014-11-22 10:12:58 -08:00
parent 37ad6e1147
commit 6ffba866a6
2 changed files with 7 additions and 22 deletions

View File

@ -223,9 +223,6 @@ gdk_gl_texture_quads (GdkGLContext *paint_context,
if (paint_data->tmp_vertex_buffer == 0)
glGenBuffers(1, &paint_data->tmp_vertex_buffer);
if (paint_data->tmp_uv_buffer == 0)
glGenBuffers(1, &paint_data->tmp_uv_buffer);
if (texture_target == GL_TEXTURE_RECTANGLE_ARB)
use_texture_rect_program (paint_data);
else
@ -239,32 +236,21 @@ gdk_gl_texture_quads (GdkGLContext *paint_context,
glEnableVertexAttribArray (0);
glEnableVertexAttribArray (1);
glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_vertex_buffer);
glVertexAttribPointer (program->position_location, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_uv_buffer);
glVertexAttribPointer (program->uv_location, 2, GL_FLOAT, GL_FALSE, 0, NULL);
glVertexAttribPointer (program->position_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
glVertexAttribPointer (program->uv_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL + sizeof(float) * 2);
for (i = 0; i < n_quads; i++)
{
GdkTexturedQuad *quad = &quads[i];
float vertex_buffer_data[] = {
(quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1,
(quad->x2 * 2) / w - 1, (quad->y2 * 2) / h - 1,
(quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1,
(quad->x1 * 2) / w - 1, (quad->y1 * 2) / h - 1,
};
float uv_buffer_data[] = {
quad->u2, quad->v1,
quad->u2, quad->v2,
quad->u1, quad->v2,
quad->u1, quad->v1,
(quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
(quad->x2 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u2, quad->v2,
(quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
(quad->x1 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u1, quad->v1,
};
glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_vertex_buffer);
glBufferData (GL_ARRAY_BUFFER, sizeof(vertex_buffer_data), vertex_buffer_data, GL_STREAM_DRAW);
glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_uv_buffer);
glBufferData (GL_ARRAY_BUFFER, sizeof(uv_buffer_data), uv_buffer_data, GL_STREAM_DRAW);
glDrawArrays (GL_TRIANGLE_FAN, 0, 4);
}

View File

@ -59,7 +59,6 @@ typedef struct {
guint vertex_array_object;
guint tmp_framebuffer;
guint tmp_vertex_buffer;
guint tmp_uv_buffer;
GdkGLContextProgram texture_2d_quad_program;
GdkGLContextProgram texture_rect_quad_program;