Merge branch 'wip/otte/texturebuilder' into 'main'

Add GdkGLTextureBuilder

See merge request GNOME/gtk!5862
This commit is contained in:
Benjamin Otte 2023-04-28 15:58:10 +00:00
commit 76777cdd18
17 changed files with 1008 additions and 66 deletions

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@ -54,6 +54,7 @@
#include <gdk/gdkframetimings.h>
#include <gdk/gdkglcontext.h>
#include <gdk/gdkgltexture.h>
#include <gdk/gdkgltexturebuilder.h>
#include <gdk/gdkkeys.h>
#include <gdk/gdkkeysyms.h>
#include <gdk/gdkmemorytexture.h>

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@ -106,6 +106,7 @@ typedef struct {
guint has_khr_debug : 1;
guint use_khr_debug : 1;
guint has_half_float : 1;
guint has_sync : 1;
guint has_unpack_subimage : 1;
guint has_debug_output : 1;
guint extensions_checked : 1;
@ -1553,6 +1554,10 @@ gdk_gl_context_check_extensions (GdkGLContext *context)
priv->has_half_float = gdk_gl_context_check_version (context, "3.0", "3.0") ||
epoxy_has_gl_extension ("OES_vertex_half_float");
priv->has_sync = gdk_gl_context_check_version (context, "3.2", "3.0") ||
epoxy_has_gl_extension ("GL_ARB_sync") ||
epoxy_has_gl_extension ("GK_APPLE_sync");
#ifdef G_ENABLE_DEBUG
{
int max_texture_size;
@ -1564,7 +1569,8 @@ gdk_gl_context_check_extensions (GdkGLContext *context)
"* Extensions checked:\n"
" - GL_KHR_debug: %s\n"
" - GL_EXT_unpack_subimage: %s\n"
" - OES_vertex_half_float: %s",
" - half float: %s\n"
" - sync: %s",
gdk_gl_context_get_use_es (context) ? "OpenGL ES" : "OpenGL",
gdk_gl_version_get_major (&priv->gl_version), gdk_gl_version_get_minor (&priv->gl_version),
priv->is_legacy ? "legacy" : "core",
@ -1572,7 +1578,8 @@ gdk_gl_context_check_extensions (GdkGLContext *context)
max_texture_size,
priv->has_khr_debug ? "yes" : "no",
priv->has_unpack_subimage ? "yes" : "no",
priv->has_half_float ? "yes" : "no");
priv->has_half_float ? "yes" : "no",
priv->has_sync ? "yes" : "no");
}
#endif
@ -1800,6 +1807,14 @@ gdk_gl_context_has_vertex_half_float (GdkGLContext *self)
return priv->has_half_float;
}
gboolean
gdk_gl_context_has_sync (GdkGLContext *self)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (self);
return priv->has_sync;
}
/* This is currently private! */
/* When using GL/ES, don't flip the 'R' and 'B' bits on Windows/ANGLE for glReadPixels() */
gboolean

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@ -148,6 +148,8 @@ gboolean gdk_gl_context_use_es_bgra (GdkGLContext
gboolean gdk_gl_context_has_vertex_half_float (GdkGLContext *self) G_GNUC_PURE;
gboolean gdk_gl_context_has_sync (GdkGLContext *self) G_GNUC_PURE;
double gdk_gl_context_get_scale (GdkGLContext *self);
G_END_DECLS

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@ -39,6 +39,7 @@ struct _GdkGLTexture {
GdkGLContext *context;
guint id;
gboolean has_mipmap;
gpointer sync;
GdkTexture *saved;
@ -99,6 +100,10 @@ gdk_gl_texture_invoke_callback (gpointer data)
context = gdk_display_get_gl_context (gdk_gl_context_get_display (invoke->self->context));
gdk_gl_context_make_current (context);
if (invoke->self->sync && context != invoke->self->context)
glWaitSync (invoke->self->sync, 0, GL_TIMEOUT_IGNORED);
glBindTexture (GL_TEXTURE_2D, invoke->self->id);
invoke->func (invoke->self, context, invoke->data);
@ -296,6 +301,12 @@ gdk_gl_texture_has_mipmap (GdkGLTexture *self)
return self->has_mipmap;
}
gpointer
gdk_gl_texture_get_sync (GdkGLTexture *self)
{
return self->sync;
}
/**
* gdk_gl_texture_release:
* @self: a `GdkTexture` wrapping a GL texture
@ -321,6 +332,30 @@ gdk_gl_texture_release (GdkGLTexture *self)
drop_gl_resources (self);
}
GdkTexture *
gdk_gl_texture_new_from_builder (GdkGLTextureBuilder *builder,
GDestroyNotify destroy,
gpointer data)
{
GdkGLTexture *self;
self = g_object_new (GDK_TYPE_GL_TEXTURE,
"width", gdk_gl_texture_builder_get_width (builder),
"height", gdk_gl_texture_builder_get_height (builder),
NULL);
self->context = g_object_ref (gdk_gl_texture_builder_get_context (builder));
self->id = gdk_gl_texture_builder_get_id (builder);
GDK_TEXTURE (self)->format = gdk_gl_texture_builder_get_format (builder);
self->has_mipmap = gdk_gl_texture_builder_get_has_mipmap (builder);
if (gdk_gl_context_has_sync (self->context))
self->sync = gdk_gl_texture_builder_get_sync (builder);
self->destroy = destroy;
self->data = data;
return GDK_TEXTURE (self);
}
static void
gdk_gl_texture_determine_format (GdkGLTexture *self)
{
@ -463,6 +498,9 @@ gdk_gl_texture_determine_format (GdkGLTexture *self)
*
* Return value: (transfer full) (type GdkGLTexture): A newly-created
* `GdkTexture`
*
* Deprecated: 4.12: [class@Gdk.GLTextureBuilder] supercedes this function
* and provides extended functionality for creating GL textures.
*/
GdkTexture *
gdk_gl_texture_new (GdkGLContext *context,

View File

@ -38,7 +38,7 @@ typedef struct _GdkGLTextureClass GdkGLTextureClass;
GDK_AVAILABLE_IN_ALL
GType gdk_gl_texture_get_type (void) G_GNUC_CONST;
GDK_AVAILABLE_IN_ALL
GDK_DEPRECATED_IN_4_12_FOR(GdkGLTextureBuilder)
GdkTexture * gdk_gl_texture_new (GdkGLContext *context,
guint id,
int width,

655
gdk/gdkgltexturebuilder.c Normal file
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@ -0,0 +1,655 @@
/*
* Copyright © 2023 Benjamin Otte
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors: Benjamin Otte <otte@gnome.org>
*/
#include "config.h"
#include "gdkgltexturebuilder.h"
#include "gdkenumtypes.h"
#include "gdkglcontext.h"
#include "gdkgltextureprivate.h"
struct _GdkGLTextureBuilder
{
GObject parent_instance;
GdkGLContext *context;
guint id;
int width;
int height;
GdkMemoryFormat format;
gboolean has_mipmap;
gpointer sync;
};
struct _GdkGLTextureBuilderClass
{
GObjectClass parent_class;
};
/**
* GdkGLTextureBuilder:
*
* `GdkGLTextureBuilder` is a buider used to construct [class@Gdk.Texture] objects from
* GL textures.
*
* The operation is quite simple: Create a texture builder, set all the necessary
* properties - keep in mind that the properties [property@Gdk.GLTextureBuilder:context],
* [property@Gdk.GLTextureBuilder:id], [property@Gdk.GLTextureBuilder:width], and
* [property@Gdk.GLTextureBuilder:height] are mandatory - and then call
* [method@Gdk.GLTextureBuilder.build] to create the new texture.
*
* `GdkGLTextureBuilder` can be used for quick one-shot construction of
* textures as well as kept around and reused to construct multiple textures.
*
* Since: 4.12
*/
enum
{
PROP_0,
PROP_CONTEXT,
PROP_FORMAT,
PROP_HAS_MIPMAP,
PROP_HEIGHT,
PROP_ID,
PROP_SYNC,
PROP_WIDTH,
N_PROPS
};
G_DEFINE_TYPE (GdkGLTextureBuilder, gdk_gl_texture_builder, G_TYPE_OBJECT)
static GParamSpec *properties[N_PROPS] = { NULL, };
static void
gdk_gl_texture_builder_dispose (GObject *object)
{
GdkGLTextureBuilder *self = GDK_GL_TEXTURE_BUILDER (object);
g_clear_object (&self->context);
G_OBJECT_CLASS (gdk_gl_texture_builder_parent_class)->dispose (object);
}
static void
gdk_gl_texture_builder_get_property (GObject *object,
guint property_id,
GValue *value,
GParamSpec *pspec)
{
GdkGLTextureBuilder *self = GDK_GL_TEXTURE_BUILDER (object);
switch (property_id)
{
case PROP_CONTEXT:
g_value_set_object (value, self->context);
break;
case PROP_FORMAT:
g_value_set_enum (value, self->format);
break;
case PROP_HAS_MIPMAP:
g_value_set_boolean (value, self->has_mipmap);
break;
case PROP_HEIGHT:
g_value_set_int (value, self->height);
break;
case PROP_ID:
g_value_set_uint (value, self->id);
break;
case PROP_SYNC:
g_value_set_pointer (value, self->sync);
break;
case PROP_WIDTH:
g_value_set_int (value, self->width);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
break;
}
}
static void
gdk_gl_texture_builder_set_property (GObject *object,
guint property_id,
const GValue *value,
GParamSpec *pspec)
{
GdkGLTextureBuilder *self = GDK_GL_TEXTURE_BUILDER (object);
switch (property_id)
{
case PROP_CONTEXT:
gdk_gl_texture_builder_set_context (self, g_value_get_object (value));
break;
case PROP_FORMAT:
gdk_gl_texture_builder_set_format (self, g_value_get_enum (value));
break;
case PROP_HAS_MIPMAP:
gdk_gl_texture_builder_set_has_mipmap (self, g_value_get_boolean (value));
break;
case PROP_HEIGHT:
gdk_gl_texture_builder_set_height (self, g_value_get_int (value));
break;
case PROP_ID:
gdk_gl_texture_builder_set_id (self, g_value_get_uint (value));
break;
case PROP_SYNC:
gdk_gl_texture_builder_set_sync (self, g_value_get_pointer (value));
break;
case PROP_WIDTH:
gdk_gl_texture_builder_set_width (self, g_value_get_int (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
break;
}
}
static void
gdk_gl_texture_builder_class_init (GdkGLTextureBuilderClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->dispose = gdk_gl_texture_builder_dispose;
gobject_class->get_property = gdk_gl_texture_builder_get_property;
gobject_class->set_property = gdk_gl_texture_builder_set_property;
/**
* GdkGLTextureBuilder:context: (attributes org.gdk.Property.get=gdk_gl_texture_builder_get_context org.gdk.Property.set=gdk_gl_texture_builder_set_context)
*
* The context owning the texture.
*
* Since: 4.12
*/
properties[PROP_CONTEXT] =
g_param_spec_object ("context", NULL, NULL,
GDK_TYPE_GL_CONTEXT,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
/**
* GdkGLTextureBuilder:format: (attributes org.gdk.Property.get=gdk_gl_texture_builder_get_format org.gdk.Property.set=gdk_gl_texture_builder_set_format)
*
* The format when downloading the texture.
*
* Since: 4.12
*/
properties[PROP_FORMAT] =
g_param_spec_enum ("format", NULL, NULL,
GDK_TYPE_MEMORY_FORMAT,
GDK_MEMORY_R8G8B8A8_PREMULTIPLIED,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
/**
* GdkGLTextureBuilder:has-mipmap: (attributes org.gdk.Property.get=gdk_gl_texture_builder_get_has_mipmap org.gdk.Property.set=gdk_gl_texture_builder_set_has_mipmap)
*
* If the texture has a mipmap.
*
* Since: 4.12
*/
properties[PROP_HAS_MIPMAP] =
g_param_spec_boolean ("has-mipmap", NULL, NULL,
FALSE,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
/**
* GdkGLTextureBuilder:height: (attributes org.gdk.Property.get=gdk_gl_texture_builder_get_height org.gdk.Property.set=gdk_gl_texture_builder_set_height)
*
* The height of the texture.
*
* Since: 4.12
*/
properties[PROP_HEIGHT] =
g_param_spec_int ("height", NULL, NULL,
G_MININT, G_MAXINT, 0,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
/**
* GdkGLTextureBuilder:id: (attributes org.gdk.Property.get=gdk_gl_texture_builder_get_id org.gdk.Property.set=gdk_gl_texture_builder_set_id)
*
* The texture ID to use.
*
* Since: 4.12
*/
properties[PROP_ID] =
g_param_spec_uint ("id", NULL, NULL,
0, G_MAXUINT, 0,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
/**
* GdkGLTextureBuilder:sync: (attributes org.gdk.Property.get=gdk_gl_texture_builder_get_sync org.gdk.Property.set=gdk_gl_texture_builder_set_sync)
*
* An optional `GLSync` object.
*
* If this is set, GTK will wait on it before using the texture.
*
* Since: 4.12
*/
properties[PROP_SYNC] =
g_param_spec_pointer ("sync", NULL, NULL,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
/**
* GdkGLTextureBuilder:width: (attributes org.gdk.Property.get=gdk_gl_texture_builder_get_width org.gdk.Property.set=gdk_gl_texture_builder_set_width)
*
* The width of the texture.
*
* Since: 4.12
*/
properties[PROP_WIDTH] =
g_param_spec_int ("width", NULL, NULL,
G_MININT, G_MAXINT, 0,
G_PARAM_READWRITE | G_PARAM_EXPLICIT_NOTIFY | G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (gobject_class, N_PROPS, properties);
}
static void
gdk_gl_texture_builder_init (GdkGLTextureBuilder *self)
{
self->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
}
/**
* gdk_gl_texture_builder_new: (constructor):
*
* Creates a new texture builder.
*
* Returns: the new `GdkTextureBuilder`
*
* Since: 4.12
**/
GdkGLTextureBuilder *
gdk_gl_texture_builder_new (void)
{
return g_object_new (GDK_TYPE_GL_TEXTURE_BUILDER, NULL);
}
/**
* gdk_gl_texture_builder_get_context: (attributes org.gdk.Method.get_property=context)
* @self: a `GdkGLTextureBuilder`
*
* Gets the context previously set via gdk_gl_texture_builder_set_context() or
* %NULL if none was set.
*
* Returns: (transfer none) (nullable): The context
*
* Since: 4.12
*/
GdkGLContext *
gdk_gl_texture_builder_get_context (GdkGLTextureBuilder *self)
{
g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), NULL);
return self->context;
}
/**
* gdk_gl_texture_builder_set_context: (attributes org.gdk.Method.set_property=context)
* @self: a `GdkGLTextureBuilder`
* @context: (nullable): The context the texture beongs to or %NULL to unset
*
* Sets the context to be used for the texture. This is the context that owns
* the texture.
*
* The context must be set before calling [method@Gdk.GLTextureBuilder.build].
*
* Since: 4.12
*/
void
gdk_gl_texture_builder_set_context (GdkGLTextureBuilder *self,
GdkGLContext *context)
{
g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self));
g_return_if_fail (context == NULL || GDK_IS_GL_CONTEXT (context));
if (!g_set_object (&self->context, context))
return;
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_CONTEXT]);
}
/**
* gdk_gl_texture_builder_get_height: (attributes org.gdk.Method.get_property=height)
* @self: a `GdkGLTextureBuilder`
*
* Gets the height previously set via gdk_gl_texture_builder_set_height() or
* 0 if the height wasn't set.
*
* Returns: The height
*
* Since: 4.12
*/
int
gdk_gl_texture_builder_get_height (GdkGLTextureBuilder *self)
{
g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), 0);
return self->height;
}
/**
* gdk_gl_texture_builder_set_height: (attributes org.gdk.Method.set_property=height)
* @self: a `GdkGLTextureBuilder`
* @height: The texture's height or 0 to unset
*
* Sets the height of the texture.
*
* The height must be set before calling [method@Gdk.GLTextureBuilder.build].
*
* Since: 4.12
*/
void
gdk_gl_texture_builder_set_height (GdkGLTextureBuilder *self,
int height)
{
g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self));
if (self->height == height)
return;
self->height = height;
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_HEIGHT]);
}
/**
* gdk_gl_texture_builder_get_id: (attributes org.gdk.Method.get_property=id)
* @self: a `GdkGLTextureBuilder`
*
* Gets the texture id previously set via gdk_gl_texture_builder_set_id() or
* 0 if the id wasn't set.
*
* Returns: The id
*
* Since: 4.12
*/
guint
gdk_gl_texture_builder_get_id (GdkGLTextureBuilder *self)
{
g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), 0);
return self->id;
}
/**
* gdk_gl_texture_builder_set_id: (attributes org.gdk.Method.set_property=id)
* @self: a `GdkGLTextureBuilder`
* @id: The texture id to be used for creating the texture
*
* Sets the texture id of the texture. The texture id must remain unmodified
* until the texture was finalized. See [method@Gdk.GLTextureBuilder.build]
* for a longer discussion.
*
* The id must be set before calling [method@Gdk.GLTextureBuilder.build].
*
* Since: 4.12
*/
void
gdk_gl_texture_builder_set_id (GdkGLTextureBuilder *self,
guint id)
{
g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self));
if (self->id == id)
return;
self->id = id;
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_ID]);
}
/**
* gdk_gl_texture_builder_get_width: (attributes org.gdk.Method.get_property=width)
* @self: a `GdkGLTextureBuilder`
*
* Gets the width previously set via gdk_gl_texture_builder_set_width() or
* 0 if the width wasn't set.
*
* Returns: The width
*
* Since: 4.12
*/
int
gdk_gl_texture_builder_get_width (GdkGLTextureBuilder *self)
{
g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), 0);
return self->width;
}
/**
* gdk_gl_texture_builder_set_width: (attributes org.gdk.Method.set_property=width)
* @self: a `GdkGLTextureBuilder`
* @width: The texture's width or 0 to unset
*
* Sets the width of the texture.
*
* The width must be set before calling [method@Gdk.GLTextureBuilder.build].
*
* Since: 4.12
*/
void
gdk_gl_texture_builder_set_width (GdkGLTextureBuilder *self,
int width)
{
g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self));
if (self->width == width)
return;
self->width = width;
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_WIDTH]);
}
/**
* gdk_gl_texture_builder_get_has_mipmap: (attributes org.gdk.Method.get_property=has-mipmap)
* @self: a `GdkGLTextureBuilder`
*
* Gets whether the texture has a mipmap.
*
* Returns: Whether the texture has a mipmap
*
* Since: 4.12
*/
gboolean
gdk_gl_texture_builder_get_has_mipmap (GdkGLTextureBuilder *self)
{
g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), FALSE);
return self->has_mipmap;
}
/**
* gdk_gl_texture_builder_set_has_mipmap: (attributes org.gdk.Method.set_property=has-mipmap)
* @self: a `GdkGLTextureBuilder`
* @has_mipmap: Whether the texture has a mipmap
*
* Sets whether the texture has a mipmap. This allows the renderer and other users of the
* generated texture to use a higher quality downscaling.
*
* Typically, the `glGenerateMipmap` function is used to generate a mimap.
*
* Since: 4.12
*/
void
gdk_gl_texture_builder_set_has_mipmap (GdkGLTextureBuilder *self,
gboolean has_mipmap)
{
g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self));
if (self->has_mipmap == has_mipmap)
return;
self->has_mipmap = has_mipmap;
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_HAS_MIPMAP]);
}
/**
* gdk_gl_texture_builder_get_sync: (attributes org.gdk.Method.get_property=sync)
* @self: a `GdkGLTextureBuilder`
*
* Gets the `GLsync` previously set via gdk_gl_texture_builder_set_sync().
*
* Returns: (nullable): the `GLSync`
*
* Since: 4.12
*/
gpointer
gdk_gl_texture_builder_get_sync (GdkGLTextureBuilder *self)
{
g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), NULL);
return self->sync;
}
/**
* gdk_gl_texture_builder_set_sync: (attributes org.gdk.Method.set_property=sync)
* @self: a `GdkGLTextureBuilder`
* @sync: (nullable): the GLSync object
*
* Sets the GLSync object to use for the texture.
*
* GTK will wait on this object before using the created `GdkTexture`.
*
* The `destroy` function that is passed to [method@Gdk.GLTextureBuilder.build]
* is responsible for freeing the sync object when it is no longer needed.
* The texture builder does not destroy it and it is the callers
* responsibility to make sure it doesn't leak.
*
* Since: 4.12
*/
void
gdk_gl_texture_builder_set_sync (GdkGLTextureBuilder *self,
gpointer sync)
{
g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self));
if (self->sync == sync)
return;
self->sync = sync;
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_SYNC]);
}
/**
* gdk_gl_texture_builder_get_format: (attributes org.gdk.Method.get_property=format)
* @self: a `GdkGLTextureBuilder`
*
* Gets the format previously set via gdk_gl_texture_builder_set_format().
*
* Returns: The format
*
* Since: 4.12
*/
GdkMemoryFormat
gdk_gl_texture_builder_get_format (GdkGLTextureBuilder *self)
{
g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), GDK_MEMORY_R8G8B8A8_PREMULTIPLIED);
return self->format;
}
/**
* gdk_gl_texture_builder_set_format: (attributes org.gdk.Method.set_property=format)
* @self: a `GdkGLTextureBuilder`
* @format: The texture's format
*
* Sets the format of the texture. The default is `GDK_MEMORY_R8G8B8A8_PREMULTIPLIED`.
*
* The format is the preferred format the texture data should be downloaded to. The
* format must be supported by the GL version of [property@Gdk.GLTextureBuilder:context].
*
* Setting the right format is particularly useful when using high bit depth textures
* to preserve the bit depth, to set the correct value for unpremultiplied textures
* and to make sure opaque textures are treated as such.
*
* Since: 4.12
*/
void
gdk_gl_texture_builder_set_format (GdkGLTextureBuilder *self,
GdkMemoryFormat format)
{
g_return_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self));
if (self->format == format)
return;
self->format = format;
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_FORMAT]);
}
/**
* gdk_gl_texture_builder_build:
* @self: a `GdkGLTextureBuilder`
* @destroy: (nullable): destroy function to be called when the texture is
* released
* @data: user data to pass to the destroy function
*
* Builds a new `GdkTexture` with the values set up in the builder.
*
* The `destroy` function gets called when the returned texture gets released;
* either when the texture is finalized or by an explicit call to
* [method@Gdk.GLTexture.release]. It should release all GL resources associated
* with the texture, such as the [property@Gdk.GLTextureBuilder:id] and the
* [property@Gdk.GLTextureBuilder:sync].
*
* Note that it is a programming error to call this function if any mandatory
* property has not been set.
*
* It is possible to call this function multiple times to create multiple textures,
* possibly with changing properties in between.
*
* Returns: (transfer full): a newly built `GdkTexture`
*
* Since: 4.12
*/
GdkTexture *
gdk_gl_texture_builder_build (GdkGLTextureBuilder *self,
GDestroyNotify destroy,
gpointer data)
{
g_return_val_if_fail (GDK_IS_GL_TEXTURE_BUILDER (self), NULL);
g_return_val_if_fail (destroy == NULL || data != NULL, NULL);
g_return_val_if_fail (self->context != NULL, NULL);
g_return_val_if_fail (self->id != 0, NULL);
g_return_val_if_fail (self->width > 0, NULL);
g_return_val_if_fail (self->height > 0, NULL);
return gdk_gl_texture_new_from_builder (self, destroy, data);
}

87
gdk/gdkgltexturebuilder.h Normal file
View File

@ -0,0 +1,87 @@
/*
* Copyright © 2023 Benjamin Otte
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors: Benjamin Otte <otte@gnome.org>
*/
#pragma once
#if !defined (__GDK_H_INSIDE__) && !defined (GTK_COMPILATION)
#error "Only <gdk/gdk.h> can be included directly."
#endif
#include <gdk/gdkenums.h>
#include <gdk/gdktypes.h>
#include <gdk/gdkversionmacros.h>
G_BEGIN_DECLS
#define GDK_TYPE_GL_TEXTURE_BUILDER (gdk_gl_texture_builder_get_type ())
GDK_AVAILABLE_IN_4_12
GDK_DECLARE_INTERNAL_TYPE (GdkGLTextureBuilder, gdk_gl_texture_builder, GDK, GL_TEXTURE_BUILDER, GObject)
GDK_AVAILABLE_IN_4_12
GdkGLTextureBuilder * gdk_gl_texture_builder_new (void);
GDK_AVAILABLE_IN_4_12
GdkGLContext * gdk_gl_texture_builder_get_context (GdkGLTextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_12
void gdk_gl_texture_builder_set_context (GdkGLTextureBuilder *self,
GdkGLContext *context);
GDK_AVAILABLE_IN_4_12
guint gdk_gl_texture_builder_get_id (GdkGLTextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_12
void gdk_gl_texture_builder_set_id (GdkGLTextureBuilder *self,
guint id);
GDK_AVAILABLE_IN_4_12
int gdk_gl_texture_builder_get_width (GdkGLTextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_12
void gdk_gl_texture_builder_set_width (GdkGLTextureBuilder *self,
int width);
GDK_AVAILABLE_IN_4_12
int gdk_gl_texture_builder_get_height (GdkGLTextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_12
void gdk_gl_texture_builder_set_height (GdkGLTextureBuilder *self,
int height);
GDK_AVAILABLE_IN_4_12
GdkMemoryFormat gdk_gl_texture_builder_get_format (GdkGLTextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_12
void gdk_gl_texture_builder_set_format (GdkGLTextureBuilder *self,
GdkMemoryFormat format);
GDK_AVAILABLE_IN_4_12
gboolean gdk_gl_texture_builder_get_has_mipmap (GdkGLTextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_12
void gdk_gl_texture_builder_set_has_mipmap (GdkGLTextureBuilder *self,
gboolean has_mipmap);
GDK_AVAILABLE_IN_4_12
gpointer gdk_gl_texture_builder_get_sync (GdkGLTextureBuilder *self) G_GNUC_PURE;
GDK_AVAILABLE_IN_4_12
void gdk_gl_texture_builder_set_sync (GdkGLTextureBuilder *self,
gpointer sync);
GDK_AVAILABLE_IN_4_12
GdkTexture * gdk_gl_texture_builder_build (GdkGLTextureBuilder *self,
GDestroyNotify destroy,
gpointer data);
G_END_DECLS

View File

@ -2,13 +2,20 @@
#include "gdkgltexture.h"
#include "gdkgltexturebuilder.h"
#include "gdktextureprivate.h"
G_BEGIN_DECLS
GdkTexture * gdk_gl_texture_new_from_builder (GdkGLTextureBuilder *builder,
GDestroyNotify destroy,
gpointer data);
GdkGLContext * gdk_gl_texture_get_context (GdkGLTexture *self);
guint gdk_gl_texture_get_id (GdkGLTexture *self);
gboolean gdk_gl_texture_has_mipmap (GdkGLTexture *self);
gpointer gdk_gl_texture_get_sync (GdkGLTexture *self);
G_END_DECLS

View File

@ -29,6 +29,7 @@ gdk_public_sources = files([
'gdkglcontext.c',
'gdkglobals.c',
'gdkgltexture.c',
'gdkgltexturebuilder.c',
'gdkhsla.c',
'gdkkeys.c',
'gdkkeyuni.c',
@ -86,6 +87,7 @@ gdk_public_headers = files([
'gdkframetimings.h',
'gdkglcontext.h',
'gdkgltexture.h',
'gdkgltexturebuilder.h',
'gdkkeys.h',
'gdkkeysyms.h',
'gdkmemorytexture.h',

View File

@ -427,6 +427,7 @@ gsk_gl_command_queue_dispose (GObject *object)
gsk_gl_command_batches_clear (&self->batches);
gsk_gl_command_binds_clear (&self->batch_binds);
gsk_gl_command_uniforms_clear (&self->batch_uniforms);
gsk_gl_syncs_clear (&self->syncs);
gsk_gl_buffer_destroy (&self->vertices);
@ -449,6 +450,7 @@ gsk_gl_command_queue_init (GskGLCommandQueue *self)
gsk_gl_command_batches_init (&self->batches, 128);
gsk_gl_command_binds_init (&self->batch_binds, 1024);
gsk_gl_command_uniforms_init (&self->batch_uniforms, 2048);
gsk_gl_syncs_init (&self->syncs, 10);
gsk_gl_buffer_init (&self->vertices, GL_ARRAY_BUFFER, sizeof (GskGLDrawVertex));
}
@ -1159,17 +1161,25 @@ gsk_gl_command_queue_execute (GskGLCommandQueue *self,
if G_UNLIKELY (batch->draw.bind_count > 0)
{
const GskGLCommandBind *bind = &self->batch_binds.items[batch->draw.bind_offset];
for (guint i = 0; i < batch->draw.bind_count; i++)
{
if (textures[bind->texture] != bind->id)
{
GskGLSync *s;
if (active != bind->texture)
{
active = bind->texture;
glActiveTexture (GL_TEXTURE0 + bind->texture);
}
s = gsk_gl_syncs_get_sync (&self->syncs, bind->id);
if (s && s->sync)
{
glWaitSync ((GLsync) s->sync, 0, GL_TIMEOUT_IGNORED);
s->sync = NULL;
}
glBindTexture (GL_TEXTURE_2D, bind->id);
textures[bind->texture] = bind->id;
if (!self->has_samplers)
@ -1315,6 +1325,7 @@ gsk_gl_command_queue_end_frame (GskGLCommandQueue *self)
self->batches.len = 0;
self->batch_binds.len = 0;
self->batch_uniforms.len = 0;
self->syncs.len = 0;
self->n_uploads = 0;
self->tail_batch_index = -1;
self->in_frame = FALSE;

View File

@ -168,9 +168,15 @@ typedef union _GskGLCommandBatch
G_STATIC_ASSERT (sizeof (GskGLCommandBatch) == 32);
typedef struct _GskGLSync {
guint id;
gpointer sync;
} GskGLSync;
DEFINE_INLINE_ARRAY (GskGLCommandBatches, gsk_gl_command_batches, GskGLCommandBatch)
DEFINE_INLINE_ARRAY (GskGLCommandBinds, gsk_gl_command_binds, GskGLCommandBind)
DEFINE_INLINE_ARRAY (GskGLCommandUniforms, gsk_gl_command_uniforms, GskGLCommandUniform)
DEFINE_INLINE_ARRAY (GskGLSyncs, gsk_gl_syncs, GskGLSync)
struct _GskGLCommandQueue
{
@ -233,6 +239,10 @@ struct _GskGLCommandQueue
*/
GLuint samplers[GSK_GL_N_FILTERS * GSK_GL_N_FILTERS];
/* Array of sync objects to wait on.
*/
GskGLSyncs syncs;
/* Discovered max texture size when loading the command queue so that we
* can either scale down or slice textures to fit within this size. Assumed
* to be both height and width.
@ -371,5 +381,36 @@ gsk_gl_command_queue_bind_framebuffer (GskGLCommandQueue *self,
return ret;
}
static inline GskGLSync *
gsk_gl_syncs_get_sync (GskGLSyncs *syncs,
guint id)
{
for (unsigned int i = 0; i < syncs->len; i++)
{
GskGLSync *sync = &syncs->items[i];
if (sync->id == id)
return sync;
}
return NULL;
}
static inline void
gsk_gl_syncs_add_sync (GskGLSyncs *syncs,
guint id,
gpointer sync)
{
GskGLSync *s;
s = gsk_gl_syncs_get_sync (syncs, id);
if (s)
g_assert (s->sync == sync);
else
{
s = gsk_gl_syncs_append (syncs);
s->id = id;
s->sync = sync;
}
}
G_END_DECLS

View File

@ -1126,14 +1126,20 @@ write_atlas_to_png (GskGLDriver *driver,
GskGLTextureAtlas *atlas,
const char *filename)
{
GdkGLTextureBuilder *builder;
GdkTexture *texture;
texture = gdk_gl_texture_new (gsk_gl_driver_get_context (driver),
atlas->texture_id,
atlas->width, atlas->height,
NULL, NULL);
builder = gdk_gl_texture_builder_new ();
gdk_gl_texture_builder_set_context (builder, gsk_gl_driver_get_context (driver));
gdk_gl_texture_builder_set_id (builder, atlas->texture_id);
gdk_gl_texture_builder_set_width (builder, atlas->width);
gdk_gl_texture_builder_set_height (builder, atlas->height);
texture = gdk_gl_texture_builder_build (builder, NULL, NULL);
gdk_texture_save_to_png (texture, filename);
g_object_unref (texture);
g_object_unref (builder);
}
void
@ -1557,6 +1563,7 @@ typedef struct _GskGLTextureState
{
GdkGLContext *context;
GLuint texture_id;
GLsync sync;
} GskGLTextureState;
static void
@ -1569,6 +1576,8 @@ create_texture_from_texture_destroy (gpointer data)
gdk_gl_context_make_current (state->context);
glDeleteTextures (1, &state->texture_id);
if (state->sync)
glDeleteSync (state->sync);
g_clear_object (&state->context);
g_free (state);
}
@ -1578,8 +1587,9 @@ gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
guint texture_id)
{
GskGLTextureState *state;
GdkGLTextureBuilder *builder;
GskGLTexture *texture;
int width, height;
GdkTexture *result;
g_return_val_if_fail (GSK_IS_GL_DRIVER (self), NULL);
g_return_val_if_fail (self->command_queue != NULL, NULL);
@ -1594,19 +1604,25 @@ gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
state = g_new0 (GskGLTextureState, 1);
state->texture_id = texture_id;
state->context = g_object_ref (self->command_queue->context);
if (gdk_gl_context_has_sync (self->command_queue->context))
state->sync = glFenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
g_hash_table_steal (self->textures, GUINT_TO_POINTER (texture_id));
width = texture->width;
height = texture->height;
builder = gdk_gl_texture_builder_new ();
gdk_gl_texture_builder_set_context (builder, self->command_queue->context);
gdk_gl_texture_builder_set_id (builder, texture_id);
gdk_gl_texture_builder_set_width (builder, texture->width);
gdk_gl_texture_builder_set_height (builder, texture->height);
gdk_gl_texture_builder_set_sync (builder, state->sync);
result = gdk_gl_texture_builder_build (builder,
create_texture_from_texture_destroy,
state);
texture->texture_id = 0;
gsk_gl_texture_free (texture);
g_object_unref (builder);
return gdk_gl_texture_new (self->command_queue->context,
texture_id,
width,
height,
create_texture_from_texture_destroy,
state);
return result;
}

View File

@ -285,6 +285,22 @@ gsk_gl_program_set_uniform_texture (GskGLProgram *self,
GL_LINEAR);
}
static inline void
gsk_gl_program_set_uniform_texture_with_sync (GskGLProgram *self,
guint key,
guint stamp,
GLenum texture_target,
GLenum texture_slot,
guint texture_id,
GLint min_filter,
GLint max_filter,
gpointer sync)
{
gsk_gl_program_set_uniform_texture_with_filter (self, key, stamp, texture_target, texture_slot, texture_id,
min_filter, max_filter);
gsk_gl_syncs_add_sync (&self->driver->command_queue->syncs, texture_id, sync);
}
static inline void
gsk_gl_program_set_uniform_matrix (GskGLProgram *self,
guint key,

View File

@ -191,6 +191,7 @@ typedef struct _GskGLRenderOffscreen
/* Return location for texture ID */
guint texture_id;
gpointer sync;
/* Whether to force creating a new texture, even if the
* input already is a texture
@ -3570,6 +3571,9 @@ gsk_gl_render_job_upload_texture (GskGLRenderJob *job,
offscreen->texture_id = gsk_gl_driver_load_texture (job->driver, texture, ensure_mipmap);
init_full_texture_region (offscreen);
offscreen->has_mipmap = ensure_mipmap;
if (gl_texture && offscreen->texture_id == gdk_gl_texture_get_id (gl_texture))
offscreen->sync = gdk_gl_texture_get_sync (gl_texture);
}
}
@ -3597,13 +3601,15 @@ gsk_gl_render_job_visit_texture (GskGLRenderJob *job,
g_assert (offscreen.was_offscreen == FALSE);
gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
gsk_gl_program_set_uniform_texture_with_filter (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen.texture_id,
offscreen.has_mipmap ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR,
GL_LINEAR);
gsk_gl_program_set_uniform_texture_with_sync (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
offscreen.texture_id,
offscreen.has_mipmap ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR,
GL_LINEAR,
offscreen.sync);
gsk_gl_render_job_draw_offscreen (job, bounds, &offscreen);
gsk_gl_render_job_end_draw (job);
}
@ -3733,21 +3739,29 @@ gsk_gl_render_job_visit_texture_scale_node (GskGLRenderJob *job,
if G_LIKELY (texture->width <= max_texture_size &&
texture->height <= max_texture_size)
{
gpointer sync;
texture_id = gsk_gl_driver_load_texture (job->driver, texture, filter == GSK_SCALING_FILTER_TRILINEAR);
if (GDK_IS_GL_TEXTURE (texture) && texture_id == gdk_gl_texture_get_id (GDK_GL_TEXTURE (texture)))
sync = gdk_gl_texture_get_sync (GDK_GL_TEXTURE (texture));
else
sync = NULL;
u0 = (clip_rect.origin.x - bounds->origin.x) / bounds->size.width;
v0 = (clip_rect.origin.y - bounds->origin.y) / bounds->size.height;
u1 = (clip_rect.origin.x + clip_rect.size.width - bounds->origin.x) / bounds->size.width;
v1 = (clip_rect.origin.y + clip_rect.size.height - bounds->origin.y) / bounds->size.height;
gsk_gl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
gsk_gl_program_set_uniform_texture_with_filter (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
texture_id,
min_filter,
mag_filter);
gsk_gl_program_set_uniform_texture_with_sync (job->current_program,
UNIFORM_SHARED_SOURCE, 0,
GL_TEXTURE_2D,
GL_TEXTURE0,
texture_id,
min_filter,
mag_filter,
sync);
gsk_gl_render_job_draw_coords (job,
0, 0, clip_rect.size.width, clip_rect.size.height,
u0, v0, u1, v1,

View File

@ -32,6 +32,8 @@
#include "gtksnapshot.h"
#include "gtkrenderlayoutprivate.h"
#include "gtkcssnodeprivate.h"
#include "gdk/gdkgltextureprivate.h"
#include "gdk/gdkglcontextprivate.h"
#include <epoxy/gl.h>
@ -143,9 +145,7 @@
*/
typedef struct {
guint id;
int width;
int height;
GdkGLTextureBuilder *builder;
GdkTexture *holder;
} Texture;
@ -403,15 +403,16 @@ static void
delete_one_texture (gpointer data)
{
Texture *texture = data;
guint id;
if (texture->holder)
gdk_gl_texture_release (GDK_GL_TEXTURE (texture->holder));
if (texture->id != 0)
{
glDeleteTextures (1, &texture->id);
texture->id = 0;
}
id = gdk_gl_texture_builder_get_id (texture->builder);
if (id != 0)
glDeleteTextures (1, &id);
g_object_unref (texture->builder);
g_free (texture);
}
@ -452,13 +453,20 @@ gtk_gl_area_ensure_texture (GtkGLArea *area)
if (priv->texture == NULL)
{
priv->texture = g_new (Texture, 1);
GLuint id;
priv->texture->width = 0;
priv->texture->height = 0;
priv->texture = g_new (Texture, 1);
priv->texture->holder = NULL;
glGenTextures (1, &priv->texture->id);
priv->texture->builder = gdk_gl_texture_builder_new ();
gdk_gl_texture_builder_set_context (priv->texture->builder, priv->context);
if (gdk_gl_context_get_api (priv->context) == GDK_GL_API_GLES)
gdk_gl_texture_builder_set_format (priv->texture->builder, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED);
else
gdk_gl_texture_builder_set_format (priv->texture->builder, GDK_MEMORY_B8G8R8A8_PREMULTIPLIED);
glGenTextures (1, &id);
gdk_gl_texture_builder_set_id (priv->texture->builder, id);
}
gtk_gl_area_allocate_texture (area);
@ -512,10 +520,10 @@ gtk_gl_area_allocate_texture (GtkGLArea *area)
width = gtk_widget_get_width (widget) * scale;
height = gtk_widget_get_height (widget) * scale;
if (priv->texture->width != width ||
priv->texture->height != height)
if (gdk_gl_texture_builder_get_width (priv->texture->builder) != width ||
gdk_gl_texture_builder_get_height (priv->texture->builder) != height)
{
glBindTexture (GL_TEXTURE_2D, priv->texture->id);
glBindTexture (GL_TEXTURE_2D, gdk_gl_texture_builder_get_id (priv->texture->builder));
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@ -526,8 +534,8 @@ gtk_gl_area_allocate_texture (GtkGLArea *area)
else
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
priv->texture->width = width;
priv->texture->height = height;
gdk_gl_texture_builder_set_width (priv->texture->builder, width);
gdk_gl_texture_builder_set_height (priv->texture->builder, height);
}
}
@ -571,7 +579,7 @@ gtk_gl_area_attach_buffers (GtkGLArea *area)
if (priv->texture != NULL)
glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, priv->texture->id, 0);
GL_TEXTURE_2D, gdk_gl_texture_builder_get_id (priv->texture->builder), 0);
if (priv->depth_stencil_buffer)
{
@ -691,6 +699,15 @@ static void
release_texture (gpointer data)
{
Texture *texture = data;
gpointer sync;
sync = gdk_gl_texture_builder_get_sync (texture->builder);
if (sync)
{
glDeleteSync (sync);
gdk_gl_texture_builder_set_sync (texture->builder, NULL);
}
texture->holder = NULL;
}
@ -736,6 +753,7 @@ gtk_gl_area_snapshot (GtkWidget *widget,
if (status == GL_FRAMEBUFFER_COMPLETE)
{
Texture *texture;
gpointer sync = NULL;
if (priv->needs_render || priv->auto_render)
{
@ -754,11 +772,14 @@ gtk_gl_area_snapshot (GtkWidget *widget,
priv->texture = NULL;
priv->textures = g_list_prepend (priv->textures, texture);
texture->holder = gdk_gl_texture_new (priv->context,
texture->id,
texture->width,
texture->height,
release_texture, texture);
if (gdk_gl_context_has_sync (priv->context))
sync = glFenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
gdk_gl_texture_builder_set_sync (texture->builder, sync);
texture->holder = gdk_gl_texture_builder_build (texture->builder,
release_texture,
texture);
/* Our texture is rendered by OpenGL, so it is upside down,
* compared to what GSK expects, so flip it back.

View File

@ -287,21 +287,30 @@ gtk_gst_sink_texture_from_buffer (GtkGstSink *self,
gst_video_frame_map (frame, &self->v_info, buffer, GST_MAP_READ | GST_MAP_GL))
{
GstGLSyncMeta *sync_meta;
GdkGLTextureBuilder *builder;
sync_meta = gst_buffer_get_gl_sync_meta (buffer);
if (sync_meta) {
if (sync_meta)
gst_gl_sync_meta_set_sync_point (sync_meta, self->gst_context);
gst_gl_context_activate (self->gst_gdk_context, TRUE);
gst_gl_sync_meta_wait (sync_meta, self->gst_gdk_context);
gst_gl_context_activate (self->gst_gdk_context, FALSE);
}
texture = gdk_gl_texture_new (self->gdk_context,
*(guint *) frame->data[0],
frame->info.width,
frame->info.height,
(GDestroyNotify) video_frame_free,
frame);
/* Note: using the gdk_context here is a (harmless) lie,
* since the texture really originates in the gst_context.
* But that is not a GdkGLContext. It is harmless, because
* we are never using the texture in the gdk_context, so we
* never make the (erroneous) decision to ignore the sync.
*/
builder = gdk_gl_texture_builder_new ();
gdk_gl_texture_builder_set_context (builder, self->gdk_context);
gdk_gl_texture_builder_set_id (builder, *(guint *) frame->data[0]);
gdk_gl_texture_builder_set_width (builder, frame->info.width);
gdk_gl_texture_builder_set_height (builder, frame->info.height);
gdk_gl_texture_builder_set_sync (builder, sync_meta ? sync_meta->data : NULL);
texture = gdk_gl_texture_builder_build (builder,
(GDestroyNotify) video_frame_free,
frame);
g_object_unref (builder);
*pixel_aspect_ratio = ((double) frame->info.par_n) / ((double) frame->info.par_d);
}

View File

@ -32,6 +32,7 @@ test_gltexture (int test)
GdkDisplay *display;
GdkGLContext *context;
GdkGLContext *context2 = NULL;
GdkGLTextureBuilder *builder;
GdkTexture *texture;
cairo_surface_t *surface;
GError *error = NULL;
@ -80,7 +81,12 @@ test_gltexture (int test)
gdk_gl_context_make_current (context2);
}
texture = gdk_gl_texture_new (context, id, 64, 64, NULL, NULL);
builder = gdk_gl_texture_builder_new ();
gdk_gl_texture_builder_set_id (builder, id);
gdk_gl_texture_builder_set_context (builder, context);
gdk_gl_texture_builder_set_width (builder, 64);
gdk_gl_texture_builder_set_height (builder, 64);
texture = gdk_gl_texture_builder_build (builder, NULL, NULL);
data = g_malloc0 (64 * 64 * 4);
gdk_texture_download (texture, data, 64 * 4);
@ -89,6 +95,7 @@ test_gltexture (int test)
g_free (data);
g_object_unref (texture);
g_object_unref (builder);
cairo_surface_destroy (surface);