glrenderer: Ensure current context for debug stuff

This commit is contained in:
Benjamin Otte 2019-05-08 18:18:11 +02:00
parent 1fa4b9f58c
commit 777beb0d0a

View File

@ -3145,6 +3145,7 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
g_return_val_if_fail (self->gl_context != NULL, NULL);
gdk_gl_context_make_current (self->gl_context);
gdk_gl_context_push_debug_group_printf (self->gl_context,
"Render %s<%p> to texture", root->node_class->type_name, root);
@ -3152,7 +3153,6 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
height = ceilf (viewport->size.height);
self->scale_factor = gdk_surface_get_scale_factor (gsk_renderer_get_surface (renderer));
gdk_gl_context_make_current (self->gl_context);
/* Prepare our framebuffer */
gsk_gl_driver_begin_frame (self->gl_driver);
@ -3204,6 +3204,7 @@ gsk_gl_renderer_render (GskRenderer *renderer,
if (self->gl_context == NULL)
return;
gdk_gl_context_make_current (self->gl_context);
gdk_gl_context_push_debug_group_printf (self->gl_context,
"Render root node %p", root);