Add GdkFrameClock

Add an object GdkFrameClock that we associate with a GdkWindow.
This tracks when the window needs to be repainted, and will also
be used for other operations in the future like relayout and
updating animations.

Based on a patch from Havoc Pennington:

 https://mail.gnome.org/archives/gtk-devel-list/2010-October/msg00004.html

https://bugzilla.gnome.org/show_bug.cgi?id=685460
This commit is contained in:
Owen W. Taylor 2012-10-03 18:34:01 -04:00
parent 001f960a43
commit 77bac0d6ae
10 changed files with 902 additions and 52 deletions

View File

@ -80,6 +80,7 @@ gdk_public_h_sources = \
gdkkeysyms-compat.h \
gdkmain.h \
gdkpango.h \
gdkframeclock.h \
gdkpixbuf.h \
gdkprivate.h \
gdkproperty.h \
@ -101,6 +102,7 @@ gdk_private_headers = \
gdkdisplaymanagerprivate.h \
gdkdisplayprivate.h \
gdkdndprivate.h \
gdkframeclockidle.h \
gdkscreenprivate.h \
gdkinternals.h \
gdkintl.h \
@ -125,6 +127,8 @@ gdk_c_sources = \
gdkkeys.c \
gdkkeyuni.c \
gdkoffscreenwindow.c \
gdkframeclock.c \
gdkframeclockidle.c \
gdkpango.c \
gdkpixbuf-drawable.c \
gdkrectangle.c \

287
gdk/gdkframeclock.c Normal file
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@ -0,0 +1,287 @@
/* GDK - The GIMP Drawing Kit
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* Modified by the GTK+ Team and others 1997-2010. See the AUTHORS
* file for a list of people on the GTK+ Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
*/
#include "config.h"
#include "gdkframeclock.h"
/**
* SECTION:frameclock
* @Short_description: Frame clock syncs painting to a window or display
* @Title: Frame clock
*
* A #GdkFrameClock tells the application when to repaint a window.
* This may be synced to the vertical refresh rate of the monitor, for
* example. Even when the frame clock uses a simple timer rather than
* a hardware-based vertical sync, the frame clock helps because it
* ensures everything paints at the same time (reducing the total
* number of frames). The frame clock can also automatically stop
* painting when it knows the frames will not be visible, or scale back
* animation framerates.
*
* #GdkFrameClock is designed to be compatible with an OpenGL-based
* implementation or with mozRequestAnimationFrame in Firefox,
* for example.
*
* A frame clock is idle until someone requests a frame with
* gdk_frame_clock_request_frame(). At that time, the frame clock
* emits its GdkFrameClock:frame-requested signal if no frame was
* already pending.
*
* At some later time after the frame is requested, the frame clock
* MAY indicate that a frame should be painted. To paint a frame the
* clock will: Emit GdkFrameClock:before-paint; update the frame time
* in the default handler for GdkFrameClock:before-paint; emit
* GdkFrameClock:paint; emit GdkFrameClock:after-paint. The app
* should paint in a handler for the paint signal.
*
* If a given frame is not painted (the clock is idle), the frame time
* should still update to a conceptual "last frame." i.e. the frame
* time will keep moving forward roughly with wall clock time.
*
* The frame time is in milliseconds. However, it should not be
* thought of as having any particular relationship to wall clock
* time. Unlike wall clock time, it "snaps" to conceptual frame times
* so is low-resolution; it is guaranteed to never move backward (so
* say you reset your computer clock, the frame clock will not reset);
* and the frame clock is allowed to drift. For example nicer
* results when painting with vertical refresh sync may be obtained by
* painting as rapidly as possible, but always incrementing the frame
* time by the frame length on each frame. This results in a frame
* time that doesn't have a lot to do with wall clock time.
*/
G_DEFINE_INTERFACE (GdkFrameClock, gdk_frame_clock, G_TYPE_OBJECT)
enum {
FRAME_REQUESTED,
BEFORE_PAINT,
PAINT,
AFTER_PAINT,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL];
static void
gdk_frame_clock_default_init (GdkFrameClockInterface *iface)
{
/**
* GdkFrameClock::frame-requested:
* @clock: the frame clock emitting the signal
*
* This signal is emitted when a frame is not pending, and
* gdk_frame_clock_request_frame() is called to request a frame.
*/
signals[FRAME_REQUESTED] =
g_signal_new (g_intern_static_string ("frame-requested"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::before-paint:
* @clock: the frame clock emitting the signal
*
* This signal is emitted immediately before the paint signal and
* indicates that the frame time has been updated, and signal
* handlers should perform any preparatory work before painting.
*/
signals[BEFORE_PAINT] =
g_signal_new (g_intern_static_string ("before-paint"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::paint:
* @clock: the frame clock emitting the signal
*
* Signal handlers for this signal should paint the window, screen,
* or whatever they normally paint.
*/
signals[PAINT] =
g_signal_new (g_intern_static_string ("paint"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::after-paint:
* @clock: the frame clock emitting the signal
*
* This signal is emitted immediately after the paint signal and
* allows signal handlers to do anything they'd like to do after
* painting has been completed. This is a relatively good time to do
* "expensive" processing in order to get it done in between frames.
*/
signals[AFTER_PAINT] =
g_signal_new (g_intern_static_string ("after-paint"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
/**
* gdk_frame_clock_get_frame_time:
* @clock: the clock
*
* Gets the time that should currently be used for animations. Inside
* a paint, it's the time used to compute the animation position of
* everything in a frame. Outside a paint, it's the time of the
* conceptual "previous frame," which may be either the actual
* previous frame time, or if that's too old, an updated time.
*
* The returned time has no relationship to wall clock time. It
* increases roughly at 1 millisecond per wall clock millisecond, and
* it never decreases, but its value is only meaningful relative to
* previous frame clock times.
*
*
* Since: 3.0
* Return value: a timestamp in milliseconds
*/
guint64
gdk_frame_clock_get_frame_time (GdkFrameClock *clock)
{
g_return_val_if_fail (GDK_IS_FRAME_CLOCK (clock), 0);
return GDK_FRAME_CLOCK_GET_IFACE (clock)->get_frame_time (clock);
}
/**
* gdk_frame_clock_request_frame:
* @clock: the clock
*
* Asks the frame clock to paint a frame. The frame
* may or may not ever be painted (the frame clock may
* stop itself for whatever reason), but the goal in
* normal circumstances would be to paint the frame
* at the next expected frame time. For example
* if the clock is running at 60fps the frame would
* ideally be painted within 1000/60=16 milliseconds.
*
* Since: 3.0
*/
void
gdk_frame_clock_request_frame (GdkFrameClock *clock)
{
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
GDK_FRAME_CLOCK_GET_IFACE (clock)->request_frame (clock);
}
/**
* gdk_frame_clock_get_frame_requested:
* @clock: the clock
*
* Gets whether a frame paint has been requested but has not been
* performed.
*
*
* Since: 3.0
* Return value: TRUE if a frame paint is pending
*/
gboolean
gdk_frame_clock_get_frame_requested (GdkFrameClock *clock)
{
g_return_val_if_fail (GDK_IS_FRAME_CLOCK (clock), FALSE);
return GDK_FRAME_CLOCK_GET_IFACE (clock)->get_frame_requested (clock);
}
/**
* gdk_frame_clock_get_frame_time_val:
* @clock: the clock
* @timeval: #GTimeVal to fill in with frame time
*
* Like gdk_frame_clock_get_frame_time() but returns the time as a
* #GTimeVal which may be handy with some APIs (such as
* #GdkPixbufAnimation).
*/
void
gdk_frame_clock_get_frame_time_val (GdkFrameClock *clock,
GTimeVal *timeval)
{
guint64 time_ms;
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
time_ms = gdk_frame_clock_get_frame_time (clock);
timeval->tv_sec = time_ms / 1000;
timeval->tv_usec = (time_ms % 1000) * 1000;
}
/**
* gdk_frame_clock_frame_requested:
* @clock: the clock
*
* Emits the frame-requested signal. Used in implementations of the
* #GdkFrameClock interface.
*/
void
gdk_frame_clock_frame_requested (GdkFrameClock *clock)
{
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
g_signal_emit (G_OBJECT (clock),
signals[FRAME_REQUESTED], 0);
}
/**
* gdk_frame_clock_paint:
* @clock: the clock
*
* Emits the before-paint, paint, and after-paint signals. Used in
* implementations of the #GdkFrameClock interface.
*/
void
gdk_frame_clock_paint (GdkFrameClock *clock)
{
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
g_signal_emit (G_OBJECT (clock),
signals[BEFORE_PAINT], 0);
g_signal_emit (G_OBJECT (clock),
signals[PAINT], 0);
g_signal_emit (G_OBJECT (clock),
signals[AFTER_PAINT], 0);
}

77
gdk/gdkframeclock.h Normal file
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@ -0,0 +1,77 @@
/* GDK - The GIMP Drawing Kit
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* Modified by the GTK+ Team and others 1997-2010. See the AUTHORS
* file for a list of people on the GTK+ Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
*/
#if !defined (__GDK_H_INSIDE__) && !defined (GDK_COMPILATION)
#error "Only <gdk/gdk.h> can be included directly."
#endif
#ifndef __GDK_FRAME_CLOCK_H__
#define __GDK_FRAME_CLOCK_H__
#include <glib-object.h>
G_BEGIN_DECLS
#define GDK_TYPE_FRAME_CLOCK (gdk_frame_clock_get_type ())
#define GDK_FRAME_CLOCK(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GDK_TYPE_FRAME_CLOCK, GdkFrameClock))
#define GDK_IS_FRAME_CLOCK(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GDK_TYPE_FRAME_CLOCK))
#define GDK_FRAME_CLOCK_GET_IFACE(inst) (G_TYPE_INSTANCE_GET_INTERFACE ((inst), GDK_TYPE_FRAME_CLOCK, GdkFrameClockInterface))
typedef struct _GdkFrameClock GdkFrameClock;
typedef struct _GdkFrameClockInterface GdkFrameClockInterface;
struct _GdkFrameClockInterface
{
GTypeInterface base_iface;
guint64 (* get_frame_time) (GdkFrameClock *clock);
void (* request_frame) (GdkFrameClock *clock);
gboolean (* get_frame_requested) (GdkFrameClock *clock);
/* signals */
/* void (* frame_requested) (GdkFrameClock *clock); */
/* void (* before_paint) (GdkFrameClock *clock); */
/* void (* paint) (GdkFrameClock *clock); */
/* void (* after_paint) (GdkFrameClock *clock); */
};
GType gdk_frame_clock_get_type (void) G_GNUC_CONST;
guint64 gdk_frame_clock_get_frame_time (GdkFrameClock *clock);
void gdk_frame_clock_request_frame (GdkFrameClock *clock);
gboolean gdk_frame_clock_get_frame_requested (GdkFrameClock *clock);
/* Convenience API */
void gdk_frame_clock_get_frame_time_val (GdkFrameClock *clock,
GTimeVal *timeval);
/* Signal emitters (used in frame clock implementations) */
void gdk_frame_clock_frame_requested (GdkFrameClock *clock);
void gdk_frame_clock_paint (GdkFrameClock *clock);
G_END_DECLS
#endif /* __GDK_FRAME_CLOCK_H__ */

182
gdk/gdkframeclockidle.c Normal file
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@ -0,0 +1,182 @@
/* GDK - The GIMP Drawing Kit
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* Modified by the GTK+ Team and others 1997-2010. See the AUTHORS
* file for a list of people on the GTK+ Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
*/
#include "config.h"
#include "gdkframeclockidle.h"
#include "gdk.h"
struct _GdkFrameClockIdlePrivate
{
GTimer *timer;
/* timer_base is used to avoid ever going backward */
guint64 timer_base;
guint64 frame_time;
guint idle_id;
unsigned int in_paint : 1;
};
static void gdk_frame_clock_idle_finalize (GObject *object);
static void gdk_frame_clock_idle_interface_init (GdkFrameClockInterface *iface);
G_DEFINE_TYPE_WITH_CODE (GdkFrameClockIdle, gdk_frame_clock_idle, G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (GDK_TYPE_FRAME_CLOCK,
gdk_frame_clock_idle_interface_init))
static void
gdk_frame_clock_idle_class_init (GdkFrameClockIdleClass *klass)
{
GObjectClass *gobject_class = (GObjectClass*) klass;
gobject_class->finalize = gdk_frame_clock_idle_finalize;
g_type_class_add_private (klass, sizeof (GdkFrameClockIdlePrivate));
}
static void
gdk_frame_clock_idle_init (GdkFrameClockIdle *frame_clock_idle)
{
GdkFrameClockIdlePrivate *priv;
frame_clock_idle->priv = G_TYPE_INSTANCE_GET_PRIVATE (frame_clock_idle,
GDK_TYPE_FRAME_CLOCK_IDLE,
GdkFrameClockIdlePrivate);
priv = frame_clock_idle->priv;
priv->timer = g_timer_new ();
}
static void
gdk_frame_clock_idle_finalize (GObject *object)
{
GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (object)->priv;
g_timer_destroy (priv->timer);
G_OBJECT_CLASS (gdk_frame_clock_idle_parent_class)->finalize (object);
}
static guint64
compute_frame_time (GdkFrameClockIdle *idle)
{
GdkFrameClockIdlePrivate *priv = idle->priv;
guint64 computed_frame_time;
guint64 elapsed;
elapsed = ((guint64) (g_timer_elapsed (priv->timer, NULL) * 1000)) + priv->timer_base;
if (elapsed < priv->frame_time)
{
/* clock went backward. adapt to that by forevermore increasing
* timer_base. For now, assume we've gone forward in time 1ms.
*/
/* hmm. just fix GTimer? */
computed_frame_time = priv->frame_time + 1;
priv->timer_base += (priv->frame_time - elapsed) + 1;
}
else
{
computed_frame_time = elapsed;
}
return computed_frame_time;
}
static guint64
gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
{
GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
guint64 computed_frame_time;
/* can't change frame time during a paint */
if (priv->in_paint)
return priv->frame_time;
/* Outside a paint, pick something close to "now" */
computed_frame_time = compute_frame_time (GDK_FRAME_CLOCK_IDLE (clock));
/* 16ms is 60fps. We only update frame time that often because we'd
* like to try to keep animations on the same start times.
* get_frame_time() would normally be used outside of a paint to
* record an animation start time for example.
*/
if ((computed_frame_time - priv->frame_time) > 16)
priv->frame_time = computed_frame_time;
return priv->frame_time;
}
static gboolean
gdk_frame_clock_paint_idle (void *data)
{
GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
GdkFrameClockIdlePrivate *priv = clock_idle->priv;
priv->idle_id = 0;
priv->in_paint = TRUE;
priv->frame_time = compute_frame_time (clock_idle);
gdk_frame_clock_paint (clock);
priv->in_paint = FALSE;
return FALSE;
}
static void
gdk_frame_clock_idle_request_frame (GdkFrameClock *clock)
{
GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
if (priv->idle_id == 0)
{
priv->idle_id = gdk_threads_add_idle_full (GDK_PRIORITY_REDRAW,
gdk_frame_clock_paint_idle,
g_object_ref (clock),
(GDestroyNotify) g_object_unref);
gdk_frame_clock_frame_requested (clock);
}
}
static gboolean
gdk_frame_clock_idle_get_frame_requested (GdkFrameClock *clock)
{
GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
return priv->idle_id != 0;
}
static void
gdk_frame_clock_idle_interface_init (GdkFrameClockInterface *iface)
{
iface->get_frame_time = gdk_frame_clock_idle_get_frame_time;
iface->request_frame = gdk_frame_clock_idle_request_frame;
iface->get_frame_requested = gdk_frame_clock_idle_get_frame_requested;
}

68
gdk/gdkframeclockidle.h Normal file
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@ -0,0 +1,68 @@
/* GDK - The GIMP Drawing Kit
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* Modified by the GTK+ Team and others 1997-2010. See the AUTHORS
* file for a list of people on the GTK+ Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
*/
/* Uninstalled header, internal to GDK */
#ifndef __GDK_FRAME_CLOCK_IDLE_H__
#define __GDK_FRAME_CLOCK_IDLE_H__
#include <gdk/gdkframeclock.h>
G_BEGIN_DECLS
#define GDK_TYPE_FRAME_CLOCK_IDLE (gdk_frame_clock_idle_get_type ())
#define GDK_FRAME_CLOCK_IDLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GDK_TYPE_FRAME_CLOCK_IDLE, GdkFrameClockIdle))
#define GDK_FRAME_CLOCK_IDLE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GDK_TYPE_FRAME_CLOCK_IDLE, GdkFrameClockIdleClass))
#define GDK_IS_FRAME_CLOCK_IDLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GDK_TYPE_FRAME_CLOCK_IDLE))
#define GDK_IS_FRAME_CLOCK_IDLE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GDK_TYPE_FRAME_CLOCK_IDLE))
#define GDK_FRAME_CLOCK_IDLE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GDK_TYPE_FRAME_CLOCK_IDLE, GdkFrameClockIdleClass))
typedef struct _GdkFrameClockIdle GdkFrameClockIdle;
typedef struct _GdkFrameClockIdlePrivate GdkFrameClockIdlePrivate;
typedef struct _GdkFrameClockIdleClass GdkFrameClockIdleClass;
struct _GdkFrameClockIdle
{
GObject parent_instance;
/*< private >*/
GdkFrameClockIdlePrivate *priv;
};
struct _GdkFrameClockIdleClass
{
GObjectClass parent_class;
};
GType gdk_frame_clock_idle_get_type (void) G_GNUC_CONST;
void _gdk_frame_clock_idle_freeze_updates (GdkFrameClockIdle *clock_idle);
void _gdk_frame_clock_idle_thaw_updates (GdkFrameClockIdle *clock_idle);
G_END_DECLS
#endif /* __GDK_FRAME_CLOCK_IDLE_H__ */

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@ -265,6 +265,8 @@ struct _GdkWindow
gulong device_changed_handler_id;
guint num_offscreen_children;
GdkFrameClock *frame_clock; /* NULL to use from parent or default */
};
#define GDK_WINDOW_TYPE(d) (((GDK_WINDOW (d)))->window_type)

View File

@ -37,6 +37,7 @@
#include "gdkdeviceprivate.h"
#include "gdkvisualprivate.h"
#include "gdkmarshalers.h"
#include "gdkframeclockidle.h"
#include "gdkwindowimpl.h"
#include <math.h>
@ -169,7 +170,8 @@ enum {
enum {
PROP_0,
PROP_CURSOR
PROP_CURSOR,
PROP_FRAME_CLOCK
};
typedef enum {
@ -238,6 +240,10 @@ static void gdk_window_invalidate_rect_full (GdkWindow *window,
static void _gdk_window_propagate_has_alpha_background (GdkWindow *window);
static cairo_surface_t *gdk_window_ref_impl_surface (GdkWindow *window);
static void gdk_window_process_all_updates_internal (gboolean default_clock_only);
static void gdk_ensure_default_frame_clock (void);
static guint signals[LAST_SIGNAL] = { 0 };
static gpointer parent_class = NULL;
@ -388,6 +394,23 @@ gdk_window_class_init (GdkWindowClass *klass)
GDK_TYPE_CURSOR,
G_PARAM_READWRITE));
/**
* GdkWindow:paint-clock:
*
* The frame clock for a #GdkWindow, see #GdkFrameClock
*
* The frame clock remains the same for the lifetime of the window.
*
* Since: 3.0
*/
g_object_class_install_property (object_class,
PROP_FRAME_CLOCK,
g_param_spec_object ("paint-clock",
P_("Frame clock"),
P_("Frame clock"),
GDK_TYPE_FRAME_CLOCK,
G_PARAM_READWRITE));
/**
* GdkWindow::pick-embedded-child:
* @window: the window on which the signal is emitted
@ -600,6 +623,10 @@ gdk_window_set_property (GObject *object,
gdk_window_set_cursor (window, g_value_get_object (value));
break;
case PROP_FRAME_CLOCK:
gdk_window_set_frame_clock (window, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -620,6 +647,10 @@ gdk_window_get_property (GObject *object,
g_value_set_object (value, gdk_window_get_cursor (window));
break;
case PROP_FRAME_CLOCK:
g_value_set_object (value, gdk_window_get_frame_clock (window));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -3778,7 +3809,7 @@ gdk_cairo_create (GdkWindow *window)
/* Code for dirty-region queueing
*/
static GSList *update_windows = NULL;
static guint update_idle = 0;
static GdkFrameClock *_gdk_default_frame_clock = NULL;
static gboolean debug_updates = FALSE;
static inline gboolean
@ -3877,12 +3908,25 @@ gdk_window_remove_update_window (GdkWindow *window)
update_windows = g_slist_remove (update_windows, window);
}
static gboolean
gdk_window_update_idle (gpointer data)
static void
gdk_window_paint_default_clock_updates (gpointer data)
{
gdk_window_process_all_updates ();
gdk_window_process_all_updates_internal (TRUE);
}
return FALSE;
static void
gdk_ensure_default_frame_clock (void)
{
if (_gdk_default_frame_clock == NULL)
{
_gdk_default_frame_clock = g_object_new (GDK_TYPE_FRAME_CLOCK_IDLE,
NULL);
g_signal_connect (G_OBJECT (_gdk_default_frame_clock),
"paint",
G_CALLBACK (gdk_window_paint_default_clock_updates),
NULL);
}
}
static gboolean
@ -3903,11 +3947,7 @@ gdk_window_schedule_update (GdkWindow *window)
gdk_window_is_toplevel_frozen (window)))
return;
if (!update_idle)
update_idle =
gdk_threads_add_idle_full (GDK_PRIORITY_REDRAW,
gdk_window_update_idle,
NULL, NULL);
gdk_frame_clock_request_frame (gdk_window_get_frame_clock (window));
}
void
@ -4220,6 +4260,19 @@ after_process_all_updates (void)
g_slist_free (displays);
}
/**
* gdk_window_process_all_updates:
*
* Calls gdk_window_process_updates() for all windows (see #GdkWindow)
* in the application.
*
**/
void
gdk_window_process_all_updates (void)
{
gdk_window_process_all_updates_internal (FALSE);
}
/* Currently it is not possible to override
* gdk_window_process_all_updates in the same manner as
* gdk_window_process_updates and gdk_window_invalidate_maybe_recurse
@ -4230,15 +4283,8 @@ after_process_all_updates (void)
* displays and call the mehod.
*/
/**
* gdk_window_process_all_updates:
*
* Calls gdk_window_process_updates() for all windows (see #GdkWindow)
* in the application.
*
**/
void
gdk_window_process_all_updates (void)
static void
gdk_window_process_all_updates_internal (gboolean default_clock_only)
{
GSList *old_update_windows = update_windows;
GSList *tmp_list = update_windows;
@ -4250,18 +4296,13 @@ gdk_window_process_all_updates (void)
/* We can't do this now since that would recurse, so
delay it until after the recursion is done. */
got_recursive_update = TRUE;
update_idle = 0;
return;
}
in_process_all_updates = TRUE;
got_recursive_update = FALSE;
if (update_idle)
g_source_remove (update_idle);
update_windows = NULL;
update_idle = 0;
before_process_all_updates ();
@ -4274,7 +4315,8 @@ gdk_window_process_all_updates (void)
if (!GDK_WINDOW_DESTROYED (window))
{
if (window->update_freeze_count ||
gdk_window_is_toplevel_frozen (window))
gdk_window_is_toplevel_frozen (window) ||
(default_clock_only && window->frame_clock != NULL))
gdk_window_add_update_window (window);
else
gdk_window_process_updates_internal (window);
@ -4296,31 +4338,20 @@ gdk_window_process_all_updates (void)
redraw now so that it eventually happens,
otherwise we could miss an update if nothing
else schedules an update. */
if (got_recursive_update && !update_idle)
update_idle =
gdk_threads_add_idle_full (GDK_PRIORITY_REDRAW,
gdk_window_update_idle,
NULL, NULL);
if (got_recursive_update)
gdk_window_schedule_update (NULL);
}
/**
* gdk_window_process_updates:
* @window: a #GdkWindow
* @update_children: whether to also process updates for child windows
*
* Sends one or more expose events to @window. The areas in each
* expose event will cover the entire update area for the window (see
* gdk_window_invalidate_region() for details). Normally GDK calls
* gdk_window_process_all_updates() on your behalf, so there's no
* need to call this function unless you want to force expose events
* to be delivered immediately and synchronously (vs. the usual
* case, where GDK delivers them in an idle handler). Occasionally
* this is useful to produce nicer scrolling behavior, for example.
*
**/
void
gdk_window_process_updates (GdkWindow *window,
gboolean update_children)
enum {
PROCESS_UPDATES_NO_RECURSE,
PROCESS_UPDATES_WITH_ALL_CHILDREN,
PROCESS_UPDATES_WITH_SAME_CLOCK_CHILDREN
};
static void
gdk_window_process_updates_with_mode (GdkWindow *window,
int recurse_mode)
{
GdkWindow *impl_window;
@ -4346,7 +4377,7 @@ gdk_window_process_updates (GdkWindow *window,
gdk_window_remove_update_window ((GdkWindow *)impl_window);
}
if (update_children)
if (recurse_mode != PROCESS_UPDATES_NO_RECURSE)
{
/* process updates in reverse stacking order so composition or
* painting over achieves the desired effect for offscreen windows
@ -4358,8 +4389,14 @@ gdk_window_process_updates (GdkWindow *window,
for (node = g_list_last (children); node; node = node->prev)
{
gdk_window_process_updates (node->data, TRUE);
g_object_unref (node->data);
GdkWindow *child = node->data;
if (recurse_mode == PROCESS_UPDATES_WITH_ALL_CHILDREN ||
(recurse_mode == PROCESS_UPDATES_WITH_SAME_CLOCK_CHILDREN &&
child->frame_clock == NULL))
{
gdk_window_process_updates (child, TRUE);
}
g_object_unref (child);
}
g_list_free (children);
@ -4368,6 +4405,33 @@ gdk_window_process_updates (GdkWindow *window,
g_object_unref (window);
}
/**
* gdk_window_process_updates:
* @window: a #GdkWindow
* @update_children: whether to also process updates for child windows
*
* Sends one or more expose events to @window. The areas in each
* expose event will cover the entire update area for the window (see
* gdk_window_invalidate_region() for details). Normally GDK calls
* gdk_window_process_all_updates() on your behalf, so there's no
* need to call this function unless you want to force expose events
* to be delivered immediately and synchronously (vs. the usual
* case, where GDK delivers them in an idle handler). Occasionally
* this is useful to produce nicer scrolling behavior, for example.
*
**/
void
gdk_window_process_updates (GdkWindow *window,
gboolean update_children)
{
g_return_if_fail (GDK_IS_WINDOW (window));
return gdk_window_process_updates_with_mode (window,
update_children ?
PROCESS_UPDATES_WITH_ALL_CHILDREN :
PROCESS_UPDATES_NO_RECURSE);
}
static void
gdk_window_invalidate_rect_full (GdkWindow *window,
const GdkRectangle *rect,
@ -11535,3 +11599,113 @@ gdk_property_delete (GdkWindow *window,
{
GDK_WINDOW_IMPL_GET_CLASS (window->impl)->delete_property (window, property);
}
static void
gdk_window_paint_on_clock (GdkFrameClock *clock,
void *data)
{
GdkWindow *window;
window = GDK_WINDOW (data);
/* Update window and any children on the same clock.
*/
gdk_window_process_updates_with_mode (window, PROCESS_UPDATES_WITH_SAME_CLOCK_CHILDREN);
}
/**
* gdk_window_set_frame_clock:
* @window: window to set frame clock on
* @clock: the clock
*
* Sets the frame clock for the window. The frame clock for a window
* cannot be changed while the window is mapped. Set the frame
* clock to #NULL to use the default frame clock. (By default the
* frame clock comes from the window's parent or is a global default
* frame clock.)
*
* Since: 3.0
*/
void
gdk_window_set_frame_clock (GdkWindow *window,
GdkFrameClock *clock)
{
g_return_if_fail (GDK_IS_WINDOW (window));
g_return_if_fail (clock == NULL || GDK_IS_FRAME_CLOCK (clock));
g_return_if_fail (!GDK_WINDOW_IS_MAPPED (window));
if (clock == window->frame_clock)
return;
/* If we are using our parent's clock, then the parent will repaint
* us when that clock fires. If we are using the default clock, then
* it does a gdk_window_process_all_updates() which will repaint us
* when the clock fires. If we are using our own clock, then we have
* to connect to "paint" on it ourselves and paint ourselves and
* any child windows.
*/
if (clock)
{
g_object_ref (clock);
g_signal_connect (G_OBJECT (clock),
"paint",
G_CALLBACK (gdk_window_paint_on_clock),
window);
}
if (window->frame_clock)
{
g_signal_handlers_disconnect_by_func (G_OBJECT (window->frame_clock),
G_CALLBACK (gdk_window_paint_on_clock),
window);
g_object_unref (window->frame_clock);
}
window->frame_clock = clock;
g_object_notify (G_OBJECT (window), "paint-clock");
/* We probably should recurse child windows and emit notify on their
* paint-clock properties also, and we should emit notify when a
* window is first parented.
*/
}
/**
* gdk_window_get_frame_clock:
* @window: window to get frame clock for
*
* Gets the frame clock for the window. The frame clock for a window
* never changes while the window is mapped. It may be changed at
* other times.
*
* Since: 3.0
* Return value: (transfer none): the frame clock
*/
GdkFrameClock*
gdk_window_get_frame_clock (GdkWindow *window)
{
g_return_val_if_fail (GDK_IS_WINDOW (window), NULL);
if (window->frame_clock != NULL)
{
/* Frame clock set explicitly on this window */
return window->frame_clock;
}
else
{
GdkWindow *parent;
/* parent's frame clock or default */
parent = gdk_window_get_effective_parent (window);
if (parent != NULL)
{
return gdk_window_get_frame_clock (parent);
}
else
{
gdk_ensure_default_frame_clock ();
return _gdk_default_frame_clock;
}
}
}

View File

@ -32,6 +32,7 @@
#include <gdk/gdkversionmacros.h>
#include <gdk/gdktypes.h>
#include <gdk/gdkevents.h>
#include <gdk/gdkframeclock.h>
G_BEGIN_DECLS
@ -901,6 +902,11 @@ void gdk_window_set_support_multidevice (GdkWindow *window,
gboolean support_multidevice);
gboolean gdk_window_get_support_multidevice (GdkWindow *window);
/* Frame clock */
void gdk_window_set_frame_clock (GdkWindow *window,
GdkFrameClock *clock);
GdkFrameClock* gdk_window_get_frame_clock (GdkWindow *window);
G_END_DECLS
#endif /* __GDK_WINDOW_H__ */

View File

@ -4777,6 +4777,54 @@ gtk_widget_queue_resize_no_redraw (GtkWidget *widget)
_gtk_size_group_queue_resize (widget, 0);
}
/**
* gtk_widget_get_frame_clock:
* @widget: a #GtkWidget
*
* Obtains the frame clock for a widget. The frame clock is a global
* "ticker" that can be used to drive animations and repaints. The
* most common reason to get the frame clock is to call
* gdk_frame_clock_get_frame_time(), in order to get a time to use for
* animating. For example you might record the start of the animation
* with an initial value from gdk_frame_clock_get_frame_time(), and
* then update the animation by calling
* gdk_frame_clock_get_frame_time() again during each repaint.
*
* gdk_frame_clock_request_frame() will result in a new frame on the
* clock, but won't necessarily repaint any widgets. To repaint a
* widget, you have to use gtk_widget_queue_draw() which invalidates
* the widget (thus scheduling it to receive a draw on the next
* frame). gtk_widget_queue_draw() will also end up requesting a frame
* on the appropriate frame clock.
*
* A widget's frame clock will not change while the widget is
* mapped. Reparenting a widget (which implies a temporary unmap) can
* change the widget's frame clock.
*
* Unrealized widgets do not have a frame clock.
*
* Since: 3.0
* Return value: a #GdkFrameClock (or #NULL if widget is unrealized)
*/
GdkFrameClock*
gtk_widget_get_frame_clock (GtkWidget *widget)
{
g_return_val_if_fail (GTK_IS_WIDGET (widget), 0);
if (widget->priv->realized)
{
GdkWindow *window;
window = gtk_widget_get_window (widget);
g_assert (window != NULL);
return gdk_window_get_frame_clock (window);
}
else
{
return NULL;
}
}
/**
* gtk_widget_size_request:
* @widget: a #GtkWidget

View File

@ -473,6 +473,8 @@ void gtk_widget_queue_draw_region (GtkWidget *widget,
const cairo_region_t*region);
void gtk_widget_queue_resize (GtkWidget *widget);
void gtk_widget_queue_resize_no_redraw (GtkWidget *widget);
GdkFrameClock* gtk_widget_get_frame_clock (GtkWidget *widget);
GDK_DEPRECATED_IN_3_0_FOR(gtk_widget_get_preferred_size)
void gtk_widget_size_request (GtkWidget *widget,
GtkRequisition *requisition);