Merge branch 'macos-remove-shadows' into 'main'

macos: Drop shadow related code from macos backend

See merge request GNOME/gtk!7048
This commit is contained in:
Matthias Clasen 2024-03-19 02:38:38 +00:00
commit 7c04231255
6 changed files with 22 additions and 135 deletions

View File

@ -296,10 +296,6 @@ typedef NSString *CALayerContentsGravity;
GdkMonitor *monitor;
GdkRectangle geometry;
GdkRectangle workarea;
int shadow_top = 0;
int shadow_left = 0;
int shadow_right = 0;
int shadow_bottom = 0;
GdkRectangle window_gdk;
GdkPoint pointer_position;
GdkPoint new_origin;
@ -307,13 +303,6 @@ typedef NSString *CALayerContentsGravity;
if (!inManualMove)
return NO;
/* Get our shadow so we can adjust the window position sans-shadow */
_gdk_macos_surface_get_shadow (gdk_surface,
&shadow_top,
&shadow_right,
&shadow_bottom,
&shadow_left);
windowFrame = [self frame];
currentLocation = [NSEvent mouseLocation];
@ -339,21 +328,9 @@ typedef NSString *CALayerContentsGravity;
window_gdk.width = windowFrame.size.width;
window_gdk.height = windowFrame.size.height;
/* Subtract our shadowin from the window */
window_gdk.x += shadow_left;
window_gdk.y += shadow_top;
window_gdk.width = window_gdk.width - shadow_left - shadow_right;
window_gdk.height = window_gdk.height - shadow_top - shadow_bottom;
/* Now place things on the monitor */
_edge_snapping_motion (&self->snapping, &pointer_position, &window_gdk);
/* And add our shadow back to the frame */
window_gdk.x -= shadow_left;
window_gdk.y -= shadow_top;
window_gdk.width += shadow_left + shadow_right;
window_gdk.height += shadow_top + shadow_bottom;
/* Convert to quartz coordinates */
_gdk_macos_display_to_display_coords ([self gdkDisplay],
window_gdk.x,
@ -737,17 +714,11 @@ typedef NSString *CALayerContentsGravity;
-(NSRect)constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen *)screen
{
GdkMacosSurface *surface = gdk_surface;
NSRect rect;
int shadow_top;
/* Allow the window to move up "shadow_top" more than normally allowed
* by the default impl. This makes it possible to move windows with
* client side shadow right up to the screen's menu bar. */
_gdk_macos_surface_get_shadow (surface, &shadow_top, NULL, NULL, NULL);
rect = [super constrainFrameRect:frameRect toScreen:screen];
if (frameRect.origin.y > rect.origin.y)
rect.origin.y = MIN (frameRect.origin.y, rect.origin.y + shadow_top);
rect.origin.y = MIN (frameRect.origin.y, rect.origin.y);
return rect;
}

View File

@ -47,20 +47,20 @@ _gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self,
/* Try to center on top of the parent but also try to make the whole thing
* visible in case that lands us under the topbar/panel/etc.
*/
parent_rect.x = parent->root_x + parent->shadow_left;
parent_rect.y = parent->root_y + parent->shadow_top;
parent_rect.width = GDK_SURFACE (parent)->width - parent->shadow_left - parent->shadow_right;
parent_rect.height = GDK_SURFACE (parent)->height - parent->shadow_top - parent->shadow_bottom;
parent_rect.x = parent->root_x;
parent_rect.y = parent->root_y;
parent_rect.width = GDK_SURFACE (parent)->width;
parent_rect.height = GDK_SURFACE (parent)->height;
surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right;
surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom;
surface_rect.width = GDK_SURFACE (surface)->width;
surface_rect.height = GDK_SURFACE (surface)->height;
surface_rect.x = parent_rect.x + ((parent_rect.width - surface_rect.width) / 2);
surface_rect.y = parent_rect.y + ((parent_rect.height - surface_rect.height) / 2);
_gdk_macos_monitor_clamp (GDK_MACOS_MONITOR (monitor), &surface_rect);
*x = surface_rect.x - surface->shadow_left;
*y = surface_rect.y - surface->shadow_top;
*x = surface_rect.x;
*y = surface_rect.y;
}
static inline gboolean
@ -99,15 +99,15 @@ _gdk_macos_display_position_toplevel (GdkMacosDisplay *self,
gdk_macos_monitor_get_workarea (monitor, &workarea);
/* First place at top-left of current monitor */
surface_rect.width = GDK_SURFACE (surface)->width - surface->shadow_left - surface->shadow_right;
surface_rect.height = GDK_SURFACE (surface)->height - surface->shadow_top - surface->shadow_bottom;
surface_rect.width = GDK_SURFACE (surface)->width;
surface_rect.height = GDK_SURFACE (surface)->height;
surface_rect.x = workarea.x + ((workarea.width - surface_rect.width) / 2);
surface_rect.y = workarea.y + ((workarea.height - surface_rect.height) / 2);
_gdk_macos_monitor_clamp (GDK_MACOS_MONITOR (surface->best_monitor), &surface_rect);
*x = surface_rect.x - surface->shadow_left;
*y = surface_rect.y - surface->shadow_top;
*x = surface_rect.x;
*y = surface_rect.y;
/* Try to see if there are any other surfaces at this origin and if so,
* adjust until we get something better.
@ -119,11 +119,11 @@ _gdk_macos_display_position_toplevel (GdkMacosDisplay *self,
*y += WARP_OFFSET_Y;
/* If we reached the bottom right, just bail and try the workspace origin */
if (*x + surface->shadow_left + WARP_OFFSET_X > workarea.x + workarea.width ||
*y + surface->shadow_top + WARP_OFFSET_Y > workarea.y + workarea.height)
if (*x + WARP_OFFSET_X > workarea.x + workarea.width ||
*y + WARP_OFFSET_Y > workarea.y + workarea.height)
{
*x = workarea.x - surface->shadow_left;
*y = workarea.y - surface->shadow_top;
*x = workarea.x;
*y = workarea.y;
return;
}
}

View File

@ -68,19 +68,10 @@ gdk_macos_popup_surface_layout (GdkMacosPopupSurface *self,
monitor = _gdk_macos_surface_get_best_monitor (GDK_MACOS_SURFACE (self));
gdk_macos_monitor_get_workarea (monitor, &bounds);
gdk_popup_layout_get_shadow_width (layout,
&self->parent_instance.shadow_left,
&self->parent_instance.shadow_right,
&self->parent_instance.shadow_top,
&self->parent_instance.shadow_bottom);
gdk_surface_layout_popup_helper (GDK_SURFACE (self),
width,
height,
self->parent_instance.shadow_left,
self->parent_instance.shadow_right,
self->parent_instance.shadow_top,
self->parent_instance.shadow_bottom,
0, 0, 0, 0, /* shadow-left/right/top/bottom */
monitor,
&bounds,
self->layout,

View File

@ -61,11 +61,6 @@ struct _GdkMacosSurface
int height;
} next_layout;
int shadow_top;
int shadow_right;
int shadow_bottom;
int shadow_left;
cairo_rectangle_int_t next_frame;
gint64 pending_frame_counter;
@ -91,16 +86,6 @@ CGDirectDisplayID _gdk_macos_surface_get_screen_id (GdkMacosSurface
const char *_gdk_macos_surface_get_title (GdkMacosSurface *self);
void _gdk_macos_surface_set_title (GdkMacosSurface *self,
const char *title);
void _gdk_macos_surface_get_shadow (GdkMacosSurface *self,
int *top,
int *right,
int *bottom,
int *left);
void _gdk_macos_surface_set_shadow (GdkMacosSurface *self,
int top,
int right,
int bottom,
int left);
gboolean _gdk_macos_surface_is_opaque (GdkMacosSurface *self);
NSView *_gdk_macos_surface_get_view (GdkMacosSurface *self);
gboolean _gdk_macos_surface_get_modal_hint (GdkMacosSurface *self);

View File

@ -236,32 +236,6 @@ gdk_macos_surface_get_scale (GdkSurface *surface)
return [self->window backingScaleFactor];
}
void
_gdk_macos_surface_set_shadow (GdkMacosSurface *surface,
int top,
int right,
int bottom,
int left)
{
GdkMacosSurface *self = (GdkMacosSurface *)surface;
g_assert (GDK_IS_MACOS_SURFACE (self));
if (self->shadow_top == top &&
self->shadow_right == right &&
self->shadow_bottom == bottom &&
self->shadow_left == left)
return;
self->shadow_top = top;
self->shadow_right = right;
self->shadow_bottom = bottom;
self->shadow_left = left;
if (top || right || bottom || left)
[self->window setHasShadow:NO];
}
static void
gdk_macos_surface_begin_frame (GdkMacosSurface *self)
{
@ -579,29 +553,6 @@ gdk_macos_surface_init (GdkMacosSurface *self)
self->monitors = g_ptr_array_new_with_free_func (g_object_unref);
}
void
_gdk_macos_surface_get_shadow (GdkMacosSurface *self,
int *top,
int *right,
int *bottom,
int *left)
{
g_return_if_fail (GDK_IS_MACOS_SURFACE (self));
if (top)
*top = self->shadow_top;
if (left)
*left = self->shadow_left;
if (bottom)
*bottom = self->shadow_bottom;
if (right)
*right = self->shadow_right;
}
gboolean
_gdk_macos_surface_is_opaque (GdkMacosSurface *self)
{
@ -1097,16 +1048,12 @@ _gdk_macos_surface_monitor_changed (GdkMacosSurface *self)
g_set_object (&child->best_monitor, best);
area.x = self->root_x + GDK_SURFACE (child)->x + child->shadow_left;
area.y = self->root_y + GDK_SURFACE (child)->y + child->shadow_top;
area.width = GDK_SURFACE (child)->width - child->shadow_left - child->shadow_right;
area.height = GDK_SURFACE (child)->height - child->shadow_top - child->shadow_bottom;
area.x = self->root_x + GDK_SURFACE (child)->x;
area.y = self->root_y + GDK_SURFACE (child)->y;
area.width = GDK_SURFACE (child)->width;
area.height = GDK_SURFACE (child)->height;
_gdk_macos_monitor_clamp (GDK_MACOS_MONITOR (best), &area);
area.x -= child->shadow_left;
area.y -= child->shadow_top;
_gdk_macos_surface_move (child, area.x, area.y);
gdk_surface_invalidate_rect (GDK_SURFACE (child), NULL);
}

View File

@ -152,13 +152,6 @@ _gdk_macos_toplevel_surface_compute_size (GdkSurface *surface)
mask = GDK_HINT_MIN_SIZE | GDK_HINT_MAX_SIZE;
}
if (size.shadow.is_valid)
_gdk_macos_surface_set_shadow (macos_surface,
size.shadow.top,
size.shadow.right,
size.shadow.bottom,
size.shadow.left);
_gdk_macos_surface_set_geometry_hints (macos_surface, &geometry, mask);
if (surface->state & (GDK_TOPLEVEL_STATE_FULLSCREEN |