GdkFrameClockIdle: add throttling to 60fps

If the backend is throttling paints, then the frame clock will be
frozen at the end of the frame. If not, then we need to add throttling,
so wait until 16ms after the start of the frame before beginning the
next frame.

https://bugzilla.gnome.org/show_bug.cgi?id=685460
This commit is contained in:
Owen W. Taylor 2012-09-27 17:55:55 -04:00
parent 6557a775df
commit 7dfa412188

View File

@ -29,12 +29,15 @@
#include "gdkframeclockidle.h"
#include "gdk.h"
#define FRAME_INTERVAL 16667 // microseconds
struct _GdkFrameClockIdlePrivate
{
GTimer *timer;
/* timer_base is used to avoid ever going backward */
guint64 timer_base;
guint64 frame_time;
guint64 min_next_frame_time;
guint idle_id;
guint freeze_count;
@ -93,7 +96,7 @@ compute_frame_time (GdkFrameClockIdle *idle)
guint64 computed_frame_time;
guint64 elapsed;
elapsed = ((guint64) (g_timer_elapsed (priv->timer, NULL) * 1000)) + priv->timer_base;
elapsed = g_get_monotonic_time () + priv->timer_base;
if (elapsed < priv->frame_time)
{
/* clock went backward. adapt to that by forevermore increasing
@ -118,7 +121,8 @@ gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
guint64 computed_frame_time;
/* can't change frame time during a paint */
if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE)
if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE &&
priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS)
return priv->frame_time;
/* Outside a paint, pick something close to "now" */
@ -129,7 +133,7 @@ gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
* get_frame_time() would normally be used outside of a paint to
* record an animation start time for example.
*/
if ((computed_frame_time - priv->frame_time) > 16)
if ((computed_frame_time - priv->frame_time) > FRAME_INTERVAL)
priv->frame_time = computed_frame_time;
return priv->frame_time;
@ -142,10 +146,20 @@ maybe_start_idle (GdkFrameClockIdle *clock_idle)
if (priv->idle_id == 0 && priv->freeze_count == 0 && priv->requested != 0)
{
priv->idle_id = gdk_threads_add_idle_full (GDK_PRIORITY_REDRAW,
gdk_frame_clock_paint_idle,
g_object_ref (clock_idle),
(GDestroyNotify) g_object_unref);
guint min_interval = 0;
if (priv->min_next_frame_time != 0)
{
guint64 now = compute_frame_time (clock_idle);
guint64 min_interval_us = MAX (priv->min_next_frame_time, now) - now;
min_interval = (min_interval_us + 500) / 1000;
}
priv->idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
min_interval,
gdk_frame_clock_paint_idle,
g_object_ref (clock_idle),
(GDestroyNotify) g_object_unref);
gdk_frame_clock_frame_requested (GDK_FRAME_CLOCK (clock_idle));
}
@ -160,14 +174,14 @@ gdk_frame_clock_paint_idle (void *data)
priv->idle_id = 0;
priv->frame_time = compute_frame_time (clock_idle);
switch (priv->phase)
{
case GDK_FRAME_CLOCK_PHASE_NONE:
case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
if (priv->freeze_count == 0)
{
priv->frame_time = compute_frame_time (clock_idle);
priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
/* We always emit ::before-paint and ::after-paint even if
@ -208,7 +222,19 @@ gdk_frame_clock_paint_idle (void *data)
}
}
maybe_start_idle (clock_idle);
if (priv->freeze_count == 0 && priv->requested != 0)
{
/* We need to start over again immediately - this implies that there is no
* throttling at the backend layer, so we need to back-off ourselves.
*/
gdk_flush ();
priv->min_next_frame_time = priv->frame_time + FRAME_INTERVAL;
maybe_start_idle (clock_idle);
}
else
{
priv->min_next_frame_time = 0;
}
return FALSE;
}