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gdk: Implement cursor from texture on MacOS
This is done with a NSCursor whose content is an NSImage. Image pixels are filled by a NSBitmap, and the format is premultiplied RGBA. So we can just use the texture downloader with GDK_MEMORY_R8G8B8A8_PREMULTIPLIED format.
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@ -147,6 +147,57 @@ create_blank_cursor (void)
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return nscursor;
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}
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static NSCursor *
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create_cursor_from_texture (GdkTexture *texture,
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int x,
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int y)
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{
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guint32 width;
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guint32 height;
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guchar *pixels;
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gsize stride;
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GdkTextureDownloader *downloader;
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NSCursor *nscursor;
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NSBitmapImageRep *nsbitmap;
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NSImage *nsimage;
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if (texture == NULL)
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return create_blank_cursor ();
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width = gdk_texture_get_width (texture);
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height = gdk_texture_get_height (texture);
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nsbitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
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pixelsWide:width
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pixelsHigh:height
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bitsPerSample:8
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samplesPerPixel:4
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hasAlpha:YES
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isPlanar:NO
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colorSpaceName:NSDeviceRGBColorSpace
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bytesPerRow:0
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bitsPerPixel:0];
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pixels = [nsbitmap bitmapData];
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stride = [nsbitmap bytesPerRow];
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downloader = gdk_texture_downloader_new (texture);
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gdk_texture_downloader_set_format (downloader, GDK_MEMORY_R8G8B8A8_PREMULTIPLIED);
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gdk_texture_downloader_download_into (downloader,
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pixels,
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stride);
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gdk_texture_downloader_free (downloader);
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nsimage = [[NSImage alloc] init];
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[nsimage addRepresentation:nsbitmap];
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[nsimage setSize:NSMakeSize(width, height)];
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[nsbitmap release];
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nscursor = [[NSCursor alloc] initWithImage:nsimage
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hotSpot:NSMakePoint(x, y)];
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[nsimage release];
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return nscursor;
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}
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NSCursor *
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_gdk_macos_cursor_get_ns_cursor (GdkCursor *cursor)
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{
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@ -157,7 +208,17 @@ _gdk_macos_cursor_get_ns_cursor (GdkCursor *cursor)
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g_return_val_if_fail (!cursor || GDK_IS_CURSOR (cursor), NULL);
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if (cursor != NULL)
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name = gdk_cursor_get_name (cursor);
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{
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name = gdk_cursor_get_name (cursor);
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if (name == NULL)
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{
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nscursor = create_cursor_from_texture (gdk_cursor_get_texture (cursor),
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gdk_cursor_get_hotspot_x (cursor),
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gdk_cursor_get_hotspot_y (cursor));
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return nscursor;
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}
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}
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if (name == NULL)
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goto load_cursor;
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