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gdk/surface: Delay gdk_surface_request_motion() requests internally
Those requests are received while dealing with the ::layout frame clock phase, this has the unintended side effect of making the frame clock "rewind" to handle ::flush-events again during this frame, which delays everything and practically halves the frame rate. We do intend to make the motion events dispatches on the next frame, so do this in an idle at a slightly lower priority than layout/draw, so the ::flush-events phase is actually requested for the next frame. Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/3264
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@ -681,6 +681,8 @@ gdk_surface_finalize (GObject *object)
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{
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GdkSurface *surface = GDK_SURFACE (object);
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g_clear_handle_id (&surface->request_motion_id, g_source_remove);
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g_signal_handlers_disconnect_by_func (surface->display,
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seat_removed_cb, surface);
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@ -2408,6 +2410,19 @@ gdk_surface_flush_events (GdkFrameClock *clock,
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surface->frame_clock_events_paused = TRUE;
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}
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static gboolean
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request_motion_cb (void *data)
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{
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GdkSurface *surface = GDK_SURFACE (data);
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GdkFrameClock *clock = gdk_surface_get_frame_clock (surface);
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if (clock)
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gdk_frame_clock_request_phase (clock, GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS);
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surface->request_motion_id = 0;
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return G_SOURCE_REMOVE;
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}
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static void
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gdk_surface_resume_events (GdkFrameClock *clock,
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void *data)
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@ -2419,6 +2434,13 @@ gdk_surface_resume_events (GdkFrameClock *clock,
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_gdk_display_unpause_events (surface->display);
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surface->frame_clock_events_paused = FALSE;
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}
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if (surface->request_motion)
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{
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surface->request_motion_id =
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g_idle_add_full (GDK_PRIORITY_REDRAW + 1,
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request_motion_cb, surface, NULL);
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}
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}
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static void
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@ -2912,13 +2934,7 @@ gdk_surface_handle_event (GdkEvent *event)
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void
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gdk_surface_request_motion (GdkSurface *surface)
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{
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GdkFrameClock *frame_clock;
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surface->request_motion = TRUE;
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frame_clock = gdk_surface_get_frame_clock (surface);
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if (frame_clock)
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gdk_frame_clock_request_phase (frame_clock, GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS);
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}
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/**
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@ -80,6 +80,8 @@ struct _GdkSurface
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guint shortcuts_inhibited : 1;
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guint request_motion : 1;
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guint request_motion_id;
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struct {
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GdkGravity surface_anchor;
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GdkGravity rect_anchor;
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