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x11 glcontext: Always use RGBA texture format, as we use alphas
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@ -316,13 +316,7 @@ glx_pixmap_get (cairo_surface_t *surface)
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GLX_BIND_TO_TEXTURE_RGBA_EXT,
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&value);
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if (value == FALSE)
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{
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glXGetFBConfigAttrib (display, fbconfigs[i],
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GLX_BIND_TO_TEXTURE_RGB_EXT,
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&value);
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if (value == FALSE)
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continue;
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}
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continue;
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glXGetFBConfigAttrib (display, fbconfigs[i],
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GLX_Y_INVERTED_EXT,
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