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gl: add some debugging information to DEBUG_OPS
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@ -2793,8 +2793,12 @@ apply_modelview_op (const Program *program,
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{
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float mat[16];
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OP_PRINT (" -> Modelview");
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graphene_matrix_to_float (&op->matrix, mat);
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OP_PRINT (" -> Modelview { { %f,%f,%f,%f }, { %f,%f,%f,%f }, { %f,%f,%f,%f }, { %f,%f,%f,%f }",
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mat[0], mat[1], mat[2], mat[3],
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mat[4], mat[5], mat[6], mat[7],
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mat[8], mat[9], mat[10], mat[11],
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mat[12], mat[13], mat[14], mat[15]);
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glUniformMatrix4fv (program->modelview_location, 1, GL_FALSE, mat);
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}
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@ -2804,8 +2808,12 @@ apply_projection_op (const Program *program,
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{
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float mat[16];
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OP_PRINT (" -> Projection");
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graphene_matrix_to_float (&op->matrix, mat);
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OP_PRINT (" -> Projection { { %f,%f,%f,%f }, { %f,%f,%f,%f }, { %f,%f,%f,%f }, { %f,%f,%f,%f }",
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mat[0], mat[1], mat[2], mat[3],
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mat[4], mat[5], mat[6], mat[7],
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mat[8], mat[9], mat[10], mat[11],
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mat[12], mat[13], mat[14], mat[15]);
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glUniformMatrix4fv (program->projection_location, 1, GL_FALSE, mat);
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}
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@ -3260,6 +3268,7 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
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{
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Program *prog = &programs->programs[i];
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prog->name = program_definitions[i].name;
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prog->index = i;
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prog->id = gsk_gl_shader_builder_create_program (&shader_builder,
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program_definitions[i].resource_path,
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@ -4052,8 +4061,9 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self)
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{
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const OpDraw *op = ptr;
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OP_PRINT (" -> draw %ld, size %ld and program %d\n",
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op->vao_offset, op->vao_size, program->index);
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OP_PRINT (" -> draw %ld, size %ld and program %d: %s",
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op->vao_offset, op->vao_size, program->index,
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program->name ?: "");
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glDrawArrays (GL_TRIANGLES, op->vao_offset, op->vao_size);
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break;
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}
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@ -90,6 +90,8 @@ typedef struct
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struct _Program
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{
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const char *name;
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int index; /* Into the renderer's program array -1 for custom */
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int id;
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