gl: add some debugging information to DEBUG_OPS

This commit is contained in:
Christian Hergert 2020-11-18 17:02:27 -08:00
parent ee47ddf5fd
commit 82b4c34eca
2 changed files with 16 additions and 4 deletions

View File

@ -2793,8 +2793,12 @@ apply_modelview_op (const Program *program,
{
float mat[16];
OP_PRINT (" -> Modelview");
graphene_matrix_to_float (&op->matrix, mat);
OP_PRINT (" -> Modelview { { %f,%f,%f,%f }, { %f,%f,%f,%f }, { %f,%f,%f,%f }, { %f,%f,%f,%f }",
mat[0], mat[1], mat[2], mat[3],
mat[4], mat[5], mat[6], mat[7],
mat[8], mat[9], mat[10], mat[11],
mat[12], mat[13], mat[14], mat[15]);
glUniformMatrix4fv (program->modelview_location, 1, GL_FALSE, mat);
}
@ -2804,8 +2808,12 @@ apply_projection_op (const Program *program,
{
float mat[16];
OP_PRINT (" -> Projection");
graphene_matrix_to_float (&op->matrix, mat);
OP_PRINT (" -> Projection { { %f,%f,%f,%f }, { %f,%f,%f,%f }, { %f,%f,%f,%f }, { %f,%f,%f,%f }",
mat[0], mat[1], mat[2], mat[3],
mat[4], mat[5], mat[6], mat[7],
mat[8], mat[9], mat[10], mat[11],
mat[12], mat[13], mat[14], mat[15]);
glUniformMatrix4fv (program->projection_location, 1, GL_FALSE, mat);
}
@ -3260,6 +3268,7 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
{
Program *prog = &programs->programs[i];
prog->name = program_definitions[i].name;
prog->index = i;
prog->id = gsk_gl_shader_builder_create_program (&shader_builder,
program_definitions[i].resource_path,
@ -4052,8 +4061,9 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self)
{
const OpDraw *op = ptr;
OP_PRINT (" -> draw %ld, size %ld and program %d\n",
op->vao_offset, op->vao_size, program->index);
OP_PRINT (" -> draw %ld, size %ld and program %d: %s",
op->vao_offset, op->vao_size, program->index,
program->name ?: "");
glDrawArrays (GL_TRIANGLES, op->vao_offset, op->vao_size);
break;
}

View File

@ -90,6 +90,8 @@ typedef struct
struct _Program
{
const char *name;
int index; /* Into the renderer's program array -1 for custom */
int id;