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Add GDK_ALWAYS_USE_GL debug hack
If this is set we always use GL to render each window, even if there are no GL widgets in the window.
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038aac6275
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@ -287,11 +287,16 @@ create_surface_accumulator (GSignalInvocationHint *ihint,
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static GQuark quark_pointer_window = 0;
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static gboolean always_use_gl = FALSE;
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static void
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gdk_window_class_init (GdkWindowClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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if (g_getenv ("GDK_ALWAYS_USE_GL"))
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always_use_gl = TRUE;
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parent_class = g_type_class_peek_parent (klass);
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object_class->finalize = gdk_window_finalize;
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@ -1418,6 +1423,18 @@ gdk_window_new (GdkWindow *parent,
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g_signal_connect (device_manager, "device-removed",
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G_CALLBACK (device_removed_cb), window);
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if (always_use_gl)
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{
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GError *error = NULL;
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if (gdk_window_get_paint_gl_context (window, &error) == NULL)
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{
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g_warning ("Unable to force GL enabled: %s\n", error->message);
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g_error_free (error);
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}
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}
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return window;
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}
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