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Merge branch 'doc-improvs-ii' into 'main'
Doc improvements on textures See merge request GNOME/gtk!4342
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commit
87ac411c50
@ -383,7 +383,8 @@ gdk_gl_texture_determine_format (GdkGLTexture *self)
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* which will happen when the GdkTexture object is finalized, or due to
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* an explicit call of [method@Gdk.GLTexture.release].
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*
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* Return value: (transfer full): A newly-created `GdkTexture`
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* Return value: (transfer full) (type GdkGLTexture): A newly-created
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* `GdkTexture`
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*/
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GdkTexture *
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gdk_gl_texture_new (GdkGLContext *context,
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@ -133,10 +133,10 @@ gdk_memory_sanitize (GBytes *bytes,
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*
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* Creates a new texture for a blob of image data.
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*
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* The `GBytes` must contain @stride x @height pixels
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* The `GBytes` must contain @stride × @height pixels
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* in the given format.
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*
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* Returns: A newly-created `GdkTexture`
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* Returns: (type GdkMemoryTexture): A newly-created `GdkTexture`
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*/
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GdkTexture *
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gdk_memory_texture_new (int width,
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@ -25,14 +25,14 @@
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* multiple frames, and will be used for a long time.
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*
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* There are various ways to create `GdkTexture` objects from a
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* `GdkPixbuf`, or a Cairo surface, or other pixel data.
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* [class@GdkPixbuf.Pixbuf], or a Cairo surface, or other pixel data.
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*
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* The ownership of the pixel data is transferred to the `GdkTexture`
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* instance; you can only make a copy of it, via [method@Gdk.Texture.download].
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*
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* `GdkTexture` is an immutable object: That means you cannot change
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* anything about it other than increasing the reference count via
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* g_object_ref().
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* [method@GObject.Object.ref], and consequently, it is a thread-safe object.
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*/
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#include "config.h"
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@ -346,7 +346,7 @@ gdk_texture_init (GdkTexture *self)
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*
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* Creates a new texture object representing the surface.
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*
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* @surface must be an image surface with format CAIRO_FORMAT_ARGB32.
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* @surface must be an image surface with format `CAIRO_FORMAT_ARGB32`.
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*
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* Returns: a new `GdkTexture`
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*/
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@ -384,7 +384,7 @@ gdk_texture_new_for_surface (cairo_surface_t *surface)
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* Creates a new texture object representing the `GdkPixbuf`.
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*
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* This function is threadsafe, so that you can e.g. use GTask
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* and g_task_run_in_thread() to avoid blocking the main thread
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* and [method@Gio.Task.run_in_thread] to avoid blocking the main thread
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* while loading a big image.
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*
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* Returns: a new `GdkTexture`
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@ -430,7 +430,7 @@ gdk_texture_new_for_pixbuf (GdkPixbuf *pixbuf)
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* [ctor@Gdk.Texture.new_from_file] to load it.
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*
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* This function is threadsafe, so that you can e.g. use GTask
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* and g_task_run_in_thread() to avoid blocking the main thread
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* and [method@Gio.Task.run_in_thread] to avoid blocking the main thread
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* while loading a big image.
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*
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* Return value: A newly-created `GdkTexture`
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@ -472,7 +472,7 @@ gdk_texture_new_from_resource (const char *resource_path)
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* If %NULL is returned, then @error will be set.
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*
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* This function is threadsafe, so that you can e.g. use GTask
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* and g_task_run_in_thread() to avoid blocking the main thread
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* and [method@Gio.Task.run_in_thread] to avoid blocking the main thread
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* while loading a big image.
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*
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* Return value: A newly-created `GdkTexture`
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@ -565,7 +565,7 @@ gdk_texture_new_from_bytes_pixbuf (GBytes *bytes,
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* If %NULL is returned, then @error will be set.
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*
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* This function is threadsafe, so that you can e.g. use GTask
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* and g_task_run_in_thread() to avoid blocking the main thread
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* and [method@Gio.Task.run_in_thread] to avoid blocking the main thread
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* while loading a big image.
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*
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* Return value: A newly-created `GdkTexture`
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@ -611,7 +611,7 @@ gdk_texture_new_from_bytes (GBytes *bytes,
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* If %NULL is returned, then @error will be set.
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*
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* This function is threadsafe, so that you can e.g. use GTask
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* and g_task_run_in_thread() to avoid blocking the main thread
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* and [method@Gio.Task.run_in_thread] to avoid blocking the main thread
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* while loading a big image.
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*
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* Return value: A newly-created `GdkTexture`
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@ -796,7 +796,7 @@ gdk_texture_get_render_data (GdkTexture *self,
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*
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* This is a utility function intended for debugging and testing.
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* If you want more control over formats, proper error handling or
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* want to store to a `GFile` or other location, you might want to
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* want to store to a [iface@Gio.File] or other location, you might want to
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* use [method@Gdk.Texture.save_to_png_bytes] or look into the
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* gdk-pixbuf library.
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*
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