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ngl: Fix downscaled textures
It is not pretty, but at least it works now.
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@ -3624,6 +3624,9 @@ gsk_ngl_render_job_visit_node_with_offscreen (GskNglRenderJob *job,
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render_target->framebuffer_id);
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}
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if (downscale_x != 1 || downscale_y != 1)
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gsk_ngl_render_job_push_modelview (job, gsk_transform_scale (NULL, downscale_x, downscale_y));
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gsk_ngl_render_job_transform_bounds (job, offscreen->bounds, &viewport);
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/* Code above will scale the size with the scale we use in the render ops,
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* but for the viewport size, we need our own size limited by the texture size */
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@ -3632,8 +3635,6 @@ gsk_ngl_render_job_visit_node_with_offscreen (GskNglRenderJob *job,
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gsk_ngl_render_job_set_viewport (job, &viewport, &prev_viewport);
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gsk_ngl_render_job_set_projection_from_rect (job, &job->viewport, &prev_projection);
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if (downscale_x != 1 || downscale_y != 1)
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gsk_ngl_render_job_push_modelview (job, gsk_transform_scale (NULL, downscale_x, downscale_y));
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prev_alpha = gsk_ngl_render_job_set_alpha (job, 1.0f);
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prev_fbo = gsk_ngl_command_queue_bind_framebuffer (job->command_queue, render_target->framebuffer_id);
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