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blurop: Print the blur radius
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@ -31,6 +31,7 @@ gsk_gpu_blur_op_print (GskGpuOp *op,
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instance = (GskGpuBlurInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset);
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gsk_gpu_print_op (string, indent, "blur");
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g_string_append_printf (string, "%g,%g ", instance->blur_direction[0], instance->blur_direction[1]);
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gsk_gpu_print_rect (string, instance->rect);
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gsk_gpu_print_image_descriptor (string, shader->desc, instance->tex_id);
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gsk_gpu_print_newline (string);
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