Win32: call dnd exit when finalizing the display

Since we init dnd when opening the display, call the corresponding
exit function (which is unused at the moment) when finalizing the
display.
This commit is contained in:
Paolo Borelli 2015-12-15 21:25:25 +01:00
parent 2e5616b27e
commit 8c355d8fe6

View File

@ -736,6 +736,7 @@ gdk_win32_display_finalize (GObject *object)
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (object);
_gdk_win32_display_finalize_cursors (display_win32);
_gdk_win32_dnd_exit ();
G_OBJECT_CLASS (gdk_win32_display_parent_class)->finalize (object);
}