Improve transformed offscreen rendering

Preserve the scale for 2D transforms to
avoid a pixellated appearance.
This commit is contained in:
Matthias Clasen 2021-05-13 17:32:52 -04:00
parent 809299f9e4
commit 8e7bc8d742

View File

@ -524,7 +524,7 @@ gsk_ngl_render_job_push_modelview (GskNglRenderJob *job,
GskNglRenderModelview,
job->modelview->len - 2);
/* Multiply given matrix with our previews modelview */
/* Multiply given matrix with our previous modelview */
t = gsk_transform_translate (gsk_transform_ref (last->transform),
&(graphene_point_t) {
job->offset_x,
@ -1972,6 +1972,7 @@ gsk_ngl_render_job_visit_transform_node (GskNglRenderJob *job,
else
{
GskNglRenderOffscreen offscreen = {0};
float sx = 1, sy = 1;
offscreen.bounds = &child->bounds;
offscreen.force_offscreen = FALSE;
@ -1980,15 +1981,37 @@ gsk_ngl_render_job_visit_transform_node (GskNglRenderJob *job,
if (!result_is_axis_aligned (transform, &child->bounds))
offscreen.linear_filter = TRUE;
if (category == GSK_TRANSFORM_CATEGORY_2D)
{
graphene_matrix_t m;
double a, b, c, d, tx, ty;
g_assert (transform != NULL);
gsk_transform_to_matrix (transform, &m);
if (graphene_matrix_to_2d (&m, &a, &b, &c, &d, &tx, &ty))
{
sx = sqrt (a * a + b * b);
sy = sqrt (c * c + d * d);
}
else
sx = sy = 1;
if (sx != 1 || sy != 1)
{
GskTransform *scale;
scale = gsk_transform_translate (gsk_transform_scale (NULL, sx, sy), &GRAPHENE_POINT_INIT (tx, ty));
gsk_ngl_render_job_push_modelview (job, scale);
transform = gsk_transform_transform (gsk_transform_invert (scale), transform);
}
}
if (gsk_ngl_render_job_visit_node_with_offscreen (job, child, &offscreen))
{
/* For non-trivial transforms, we draw everything on a texture and then
* draw the texture transformed. */
/* TODO: We should compute a modelview containing only the "non-trivial"
* part (e.g. the rotation) and use that. We want to keep the scale
* for the texture.
*/
gsk_ngl_render_job_push_modelview (job, transform);
if (transform)
gsk_ngl_render_job_push_modelview (job, transform);
gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
gsk_ngl_program_set_uniform_texture (job->current_program,
@ -1999,7 +2022,17 @@ gsk_ngl_render_job_visit_transform_node (GskNglRenderJob *job,
gsk_ngl_render_job_draw_offscreen (job, &child->bounds, &offscreen);
gsk_ngl_render_job_end_draw (job);
gsk_ngl_render_job_pop_modelview (job);
if (transform)
gsk_ngl_render_job_pop_modelview (job);
}
if (category == GSK_TRANSFORM_CATEGORY_2D)
{
if (sx != 1 || sy != 1)
{
gsk_ngl_render_job_pop_modelview (job);
gsk_transform_unref (transform);
}
}
}
break;