mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-12-27 06:00:22 +00:00
Improve transformed offscreen rendering
Preserve the scale for 2D transforms to avoid a pixellated appearance.
This commit is contained in:
parent
809299f9e4
commit
8e7bc8d742
@ -524,7 +524,7 @@ gsk_ngl_render_job_push_modelview (GskNglRenderJob *job,
|
||||
GskNglRenderModelview,
|
||||
job->modelview->len - 2);
|
||||
|
||||
/* Multiply given matrix with our previews modelview */
|
||||
/* Multiply given matrix with our previous modelview */
|
||||
t = gsk_transform_translate (gsk_transform_ref (last->transform),
|
||||
&(graphene_point_t) {
|
||||
job->offset_x,
|
||||
@ -1972,6 +1972,7 @@ gsk_ngl_render_job_visit_transform_node (GskNglRenderJob *job,
|
||||
else
|
||||
{
|
||||
GskNglRenderOffscreen offscreen = {0};
|
||||
float sx = 1, sy = 1;
|
||||
|
||||
offscreen.bounds = &child->bounds;
|
||||
offscreen.force_offscreen = FALSE;
|
||||
@ -1980,15 +1981,37 @@ gsk_ngl_render_job_visit_transform_node (GskNglRenderJob *job,
|
||||
if (!result_is_axis_aligned (transform, &child->bounds))
|
||||
offscreen.linear_filter = TRUE;
|
||||
|
||||
if (category == GSK_TRANSFORM_CATEGORY_2D)
|
||||
{
|
||||
graphene_matrix_t m;
|
||||
double a, b, c, d, tx, ty;
|
||||
|
||||
g_assert (transform != NULL);
|
||||
gsk_transform_to_matrix (transform, &m);
|
||||
if (graphene_matrix_to_2d (&m, &a, &b, &c, &d, &tx, &ty))
|
||||
{
|
||||
sx = sqrt (a * a + b * b);
|
||||
sy = sqrt (c * c + d * d);
|
||||
}
|
||||
else
|
||||
sx = sy = 1;
|
||||
|
||||
if (sx != 1 || sy != 1)
|
||||
{
|
||||
GskTransform *scale;
|
||||
|
||||
scale = gsk_transform_translate (gsk_transform_scale (NULL, sx, sy), &GRAPHENE_POINT_INIT (tx, ty));
|
||||
gsk_ngl_render_job_push_modelview (job, scale);
|
||||
transform = gsk_transform_transform (gsk_transform_invert (scale), transform);
|
||||
}
|
||||
}
|
||||
|
||||
if (gsk_ngl_render_job_visit_node_with_offscreen (job, child, &offscreen))
|
||||
{
|
||||
/* For non-trivial transforms, we draw everything on a texture and then
|
||||
* draw the texture transformed. */
|
||||
/* TODO: We should compute a modelview containing only the "non-trivial"
|
||||
* part (e.g. the rotation) and use that. We want to keep the scale
|
||||
* for the texture.
|
||||
*/
|
||||
gsk_ngl_render_job_push_modelview (job, transform);
|
||||
if (transform)
|
||||
gsk_ngl_render_job_push_modelview (job, transform);
|
||||
|
||||
gsk_ngl_render_job_begin_draw (job, CHOOSE_PROGRAM (job, blit));
|
||||
gsk_ngl_program_set_uniform_texture (job->current_program,
|
||||
@ -1999,7 +2022,17 @@ gsk_ngl_render_job_visit_transform_node (GskNglRenderJob *job,
|
||||
gsk_ngl_render_job_draw_offscreen (job, &child->bounds, &offscreen);
|
||||
gsk_ngl_render_job_end_draw (job);
|
||||
|
||||
gsk_ngl_render_job_pop_modelview (job);
|
||||
if (transform)
|
||||
gsk_ngl_render_job_pop_modelview (job);
|
||||
}
|
||||
|
||||
if (category == GSK_TRANSFORM_CATEGORY_2D)
|
||||
{
|
||||
if (sx != 1 || sy != 1)
|
||||
{
|
||||
gsk_ngl_render_job_pop_modelview (job);
|
||||
gsk_transform_unref (transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user