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gl: Check whether use_es is positive
Now that the use_es field is an int with a possible negative value, we cannot use it its truth value directly; we need to check if it's a positive value, instead.
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@ -576,7 +576,7 @@ gdk_gl_context_set_required_version (GdkGLContext *context,
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/* Enforce a minimum context version number of 3.2 */
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/* Enforce a minimum context version number of 3.2 */
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version = (major * 100) + minor;
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version = (major * 100) + minor;
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if (priv->use_es || (_gdk_gl_flags & GDK_GL_GLES) != 0)
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if (priv->use_es > 0 || (_gdk_gl_flags & GDK_GL_GLES) != 0)
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min_ver = 200;
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min_ver = 200;
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else
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else
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min_ver = 302;
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min_ver = 302;
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@ -612,7 +612,7 @@ gdk_gl_context_get_required_version (GdkGLContext *context,
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g_return_if_fail (GDK_IS_GL_CONTEXT (context));
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g_return_if_fail (GDK_IS_GL_CONTEXT (context));
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if (priv->use_es || (_gdk_gl_flags & GDK_GL_GLES) != 0)
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if (priv->use_es > 0 || (_gdk_gl_flags & GDK_GL_GLES) != 0)
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{
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{
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default_major = 2;
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default_major = 2;
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default_minor = 0;
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default_minor = 0;
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