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gl: Make sure render_texture() sets the right format for high depth
Setting the format got lost when converting this coe to the texture builder, because that codepaths avods the texture sniffing and always uses RGBA8.
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@ -1800,7 +1800,8 @@ create_texture_from_texture_destroy (gpointer data)
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GdkTexture *
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gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
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guint texture_id)
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guint texture_id,
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GdkMemoryFormat format)
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{
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GskGLTextureState *state;
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GdkGLTextureBuilder *builder;
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@ -1828,6 +1829,7 @@ gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
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builder = gdk_gl_texture_builder_new ();
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gdk_gl_texture_builder_set_context (builder, self->command_queue->context);
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gdk_gl_texture_builder_set_id (builder, texture_id);
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gdk_gl_texture_builder_set_format (builder, format);
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gdk_gl_texture_builder_set_width (builder, texture->width);
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gdk_gl_texture_builder_set_height (builder, texture->height);
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gdk_gl_texture_builder_set_sync (builder, state->sync);
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@ -154,7 +154,8 @@ void gsk_gl_driver_begin_frame (GskGLDriver *s
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void gsk_gl_driver_end_frame (GskGLDriver *self);
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void gsk_gl_driver_after_frame (GskGLDriver *self);
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GdkTexture * gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
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guint texture_id);
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guint texture_id,
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GdkMemoryFormat format);
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void gsk_gl_driver_cache_texture (GskGLDriver *self,
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const GskTextureKey *key,
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guint texture_id);
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@ -332,6 +332,7 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
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GskGLRenderJob *job;
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GdkTexture *texture;
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guint texture_id;
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GdkMemoryFormat gdk_format;
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int width, height, max_size;
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int format;
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@ -375,9 +376,15 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
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if (gsk_render_node_get_preferred_depth (root) != GDK_MEMORY_U8 &&
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gdk_gl_context_check_version (self->context, "3.0", "3.0"))
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{
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gdk_format = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED;
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format = GL_RGBA32F;
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}
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else
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{
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format = GL_RGBA8;
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gdk_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
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}
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gdk_gl_context_make_current (self->context);
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@ -394,7 +401,7 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
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#endif
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gsk_gl_render_job_render_flipped (job, root);
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texture_id = gsk_gl_driver_release_render_target (self->driver, render_target, FALSE);
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texture = gsk_gl_driver_create_gdk_texture (self->driver, texture_id);
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texture = gsk_gl_driver_create_gdk_texture (self->driver, texture_id, gdk_format);
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gsk_gl_driver_end_frame (self->driver);
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gsk_gl_render_job_free (job);
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