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gl: Make sure render_texture() sets the right format for high depth
Setting the format got lost when converting this coe to the texture builder, because that codepaths avods the texture sniffing and always uses RGBA8.
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@ -1799,8 +1799,9 @@ create_texture_from_texture_destroy (gpointer data)
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}
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GdkTexture *
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gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
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guint texture_id)
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gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
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guint texture_id,
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GdkMemoryFormat format)
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{
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GskGLTextureState *state;
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GdkGLTextureBuilder *builder;
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@ -1828,6 +1829,7 @@ gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
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builder = gdk_gl_texture_builder_new ();
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gdk_gl_texture_builder_set_context (builder, self->command_queue->context);
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gdk_gl_texture_builder_set_id (builder, texture_id);
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gdk_gl_texture_builder_set_format (builder, format);
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gdk_gl_texture_builder_set_width (builder, texture->width);
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gdk_gl_texture_builder_set_height (builder, texture->height);
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gdk_gl_texture_builder_set_sync (builder, state->sync);
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@ -154,7 +154,8 @@ void gsk_gl_driver_begin_frame (GskGLDriver *s
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void gsk_gl_driver_end_frame (GskGLDriver *self);
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void gsk_gl_driver_after_frame (GskGLDriver *self);
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GdkTexture * gsk_gl_driver_create_gdk_texture (GskGLDriver *self,
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guint texture_id);
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guint texture_id,
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GdkMemoryFormat format);
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void gsk_gl_driver_cache_texture (GskGLDriver *self,
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const GskTextureKey *key,
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guint texture_id);
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@ -332,6 +332,7 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
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GskGLRenderJob *job;
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GdkTexture *texture;
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guint texture_id;
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GdkMemoryFormat gdk_format;
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int width, height, max_size;
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int format;
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@ -375,9 +376,15 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
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if (gsk_render_node_get_preferred_depth (root) != GDK_MEMORY_U8 &&
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gdk_gl_context_check_version (self->context, "3.0", "3.0"))
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format = GL_RGBA32F;
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{
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gdk_format = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED;
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format = GL_RGBA32F;
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}
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else
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format = GL_RGBA8;
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{
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format = GL_RGBA8;
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gdk_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
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}
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gdk_gl_context_make_current (self->context);
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@ -394,7 +401,7 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
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#endif
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gsk_gl_render_job_render_flipped (job, root);
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texture_id = gsk_gl_driver_release_render_target (self->driver, render_target, FALSE);
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texture = gsk_gl_driver_create_gdk_texture (self->driver, texture_id);
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texture = gsk_gl_driver_create_gdk_texture (self->driver, texture_id, gdk_format);
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gsk_gl_driver_end_frame (self->driver);
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gsk_gl_render_job_free (job);
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