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Fix garbage content when windows are initially mapped
The garbage would be visible if any widget enabled the toplevel NSView's CALayer in order to do custom native rendering.
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9b61330380
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92ea94af5f
@ -86,6 +86,25 @@
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if (NSEqualRects (rect, NSZeroRect))
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return;
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if (!GDK_WINDOW_IS_MAPPED (gdk_window))
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{
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/* If the window is not yet mapped, clip_region_with_children
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* will be empty causing the usual code below to draw nothing.
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* To not see garbage on the screen, we draw an aesthetic color
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* here. The garbage would be visible if any widget enabled
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* the NSView's CALayer in order to add sublayers for custom
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* native rendering.
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*/
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[NSGraphicsContext saveGraphicsState];
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[[[self window] backgroundColor] setFill];
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[NSBezierPath fillRect:rect];
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[NSGraphicsContext restoreGraphicsState];
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return;
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}
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/* Clear our own bookkeeping of regions that need display */
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if (impl->needs_display_region)
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{
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