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gpu: Change the meson code for how SPIR-V is built
This does the same thing, but in a way that's a bit more flexible. And it prepares the next commit...
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@ -25,8 +25,7 @@ gsk_private_gpu_shaders = files([
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gsk_private_gpu_shader_headers = []
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gsk_private_gpu_gl_shaders = []
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gsk_private_gpu_vulkan_vertex_shaders = []
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gsk_private_gpu_vulkan_fragment_shaders = []
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gsk_private_gpu_vulkan_shaders = []
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generate_header = find_program('generate-header.py')
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process_includes = find_program('process-glsl-includes.py')
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@ -56,36 +55,34 @@ foreach shader: gsk_private_gpu_shaders
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gsk_private_gpu_gl_shaders += gl_shader
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if (have_vulkan)
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vert_spv = fs.name (fs.replace_suffix (shader, '')) + '.vert.spv'
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frag_spv = fs.name (fs.replace_suffix (shader, '')) + '.frag.spv'
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vert_target = custom_target(vert_spv,
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input: shader,
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output: vert_spv,
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depend_files: gsk_private_gpu_include_shaders,
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command: [
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glslc,
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'-std=450',
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'--target-env=vulkan1.2',
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'-fshader-stage=vertex',
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'-DGSK_VERTEX_SHADER=1',
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'@INPUT@',
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'-o', '@OUTPUT@'
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])
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frag_target = custom_target(frag_spv,
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input: shader,
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output: frag_spv,
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depend_files: gsk_private_gpu_include_shaders,
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command: [
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glslc,
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'-std=450',
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'--target-env=vulkan1.2',
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'-fshader-stage=fragment',
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'-DGSK_FRAGMENT_SHADER=1',
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'@INPUT@',
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'-o', '@OUTPUT@'
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])
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gsk_private_gpu_vulkan_vertex_shaders += vert_target
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gsk_private_gpu_vulkan_fragment_shaders += frag_target
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glslc_options = [
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[ fs.name (fs.replace_suffix (shader, '')) + '.vert.spv',
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[ '--target-env=vulkan1.2',
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'-fshader-stage=vertex',
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'-DGSK_VERTEX_SHADER=1',
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]
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],
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[ fs.name (fs.replace_suffix (shader, '')) + '.frag.spv',
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[ '--target-env=vulkan1.2',
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'-fshader-stage=fragment',
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'-DGSK_FRAGMENT_SHADER=1',
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]
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]
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]
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foreach option: glslc_options
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target = custom_target(option.get(0),
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input: shader,
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output: option.get(0),
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depend_files: gsk_private_gpu_include_shaders,
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command: [
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glslc,
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'-std=450',
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option.get(1),
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'@INPUT@',
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'-o', '@OUTPUT@'
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])
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gsk_private_gpu_vulkan_shaders += target
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endforeach
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endif
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endforeach
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@ -181,8 +181,7 @@ gsk_resources_xml = custom_target(output: 'gsk.resources.xml',
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gsk_private_vulkan_compiled_shaders,
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gsk_private_vulkan_shaders,
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gsk_private_gpu_gl_shaders,
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gsk_private_gpu_vulkan_vertex_shaders,
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gsk_private_gpu_vulkan_fragment_shaders,
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gsk_private_gpu_vulkan_shaders,
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],
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)
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@ -200,8 +199,7 @@ gskresources = gnome.compile_resources('gskresources',
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gsk_resources_xml,
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dependencies: [
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gsk_private_vulkan_compiled_shaders_deps,
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gsk_private_gpu_vulkan_fragment_shaders,
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gsk_private_gpu_vulkan_vertex_shaders,
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gsk_private_gpu_vulkan_shaders,
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],
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source_dir: [meson.current_build_dir(), meson.current_source_dir()],
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c_name: '_gsk',
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