gl renderer: Remove unused shaders

This commit is contained in:
Timm Bäder 2017-11-16 21:22:02 +01:00
parent e05b0ae9a4
commit 9b400134d5
3 changed files with 0 additions and 8 deletions

View File

@ -8,9 +8,6 @@ gsk_private_source_shaders = [
'resources/glsl/color_matrix.fs.glsl',
'resources/glsl/color_matrix.vs.glsl',
'resources/glsl/linear_gradient.fs.glsl',
'resources/glsl/linear_gradient.vs.glsl',
'resources/glsl/rounded_clip.fs.glsl',
'resources/glsl/clip.fs.glsl',
'resources/glsl/es2_common.fs.glsl',
'resources/glsl/es2_common.vs.glsl',
'resources/glsl/gl3_common.fs.glsl',

View File

@ -1,5 +0,0 @@
void main() {
gl_Position = uMVP * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
}