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gsk: Avoid compiler warnings without assertions
Disabling assertions was provoking some unused variable warnings from the compiler. Avoid these.
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@ -433,8 +433,6 @@ gsk_gl_driver_slice_texture (GskGLDriver *self,
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guint *out_n_slices)
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{
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const int max_texture_size = gsk_gl_driver_get_max_texture_size (self) / 4; // XXX Too much?
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const int tex_width = texture->width;
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const int tex_height = texture->height;
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const int cols = (texture->width / max_texture_size) + 1;
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const int rows = (texture->height / max_texture_size) + 1;
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int col, row;
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@ -442,7 +440,7 @@ gsk_gl_driver_slice_texture (GskGLDriver *self,
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TextureSlice *slices;
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Texture *tex;
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g_assert (tex_width > max_texture_size || tex_height > max_texture_size);
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g_assert (texture->width > max_texture_size || texture->height > max_texture_size);
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tex = gdk_texture_get_render_data (texture, self);
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@ -1997,12 +1997,11 @@ render_unblurred_inset_shadow_node (GskGLRenderer *self,
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GskRenderNode *node,
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RenderOpBuilder *builder)
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{
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const float blur_radius = gsk_inset_shadow_node_get_blur_radius (node);
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const float dx = gsk_inset_shadow_node_get_dx (node);
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const float dy = gsk_inset_shadow_node_get_dy (node);
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const float spread = gsk_inset_shadow_node_get_spread (node);
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g_assert (blur_radius == 0);
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g_assert (gsk_inset_shadow_node_get_blur_radius (node) == 0);
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ops_set_program (builder, &self->programs->inset_shadow_program);
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ops_set_inset_shadow (builder, transform_rect (self, builder, gsk_inset_shadow_node_get_outline (node)),
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