vulkan: Handle new nodes being added correctly

When nodes are added, nothing was warning us that we need to bump
N_RENDER_NODES.

Make sure that that's no longer necessary by refactoring the code to
remove the define.
This commit is contained in:
Benjamin Otte 2023-06-11 03:09:09 +02:00
parent 1f8045ddbe
commit 9df935591c

View File

@ -1123,10 +1123,8 @@ typedef gboolean (*GskVulkanRenderPassNodeFunc) (GskVulkanRenderPass *self
const GskVulkanParseState *state,
GskRenderNode *node);
#define N_RENDER_NODES (GSK_MASK_NODE + 1)
/* TODO: implement remaining nodes */
static const GskVulkanRenderPassNodeFunc nodes_vtable[N_RENDER_NODES] = {
static const GskVulkanRenderPassNodeFunc nodes_vtable[] = {
[GSK_NOT_A_RENDER_NODE] = gsk_vulkan_render_pass_implode,
[GSK_CONTAINER_NODE] = gsk_vulkan_render_pass_add_container_node,
[GSK_CAIRO_NODE] = gsk_vulkan_render_pass_add_cairo_node,
@ -1173,7 +1171,10 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
return;
node_type = gsk_render_node_get_node_type (node);
node_func = nodes_vtable[node_type];
if (node_type < G_N_ELEMENTS (nodes_vtable))
node_func = nodes_vtable[node_type];
else
node_func = NULL;
if (node_func)
{