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gl renderer: Shorten debug output impl
This will leak a string but WHATEVER.
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@ -2521,17 +2521,7 @@ static inline void
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apply_clip_op (const Program *program,
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const OpClip *op)
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{
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OP_PRINT (" -> Clip (%f, %f, %f, %f) (%f, %f, %f, %f), (%f, %f, %f, %f)",
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op->clip.bounds.origin.x, op->clip.bounds.origin.y,
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op->clip.bounds.size.width, op->clip.bounds.size.height,
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op->clip.corner[0].width,
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op->clip.corner[1].width,
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op->clip.corner[2].width,
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op->clip.corner[3].width,
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op->clip.corner[0].height,
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op->clip.corner[1].height,
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op->clip.corner[2].height,
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op->clip.corner[3].height);
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OP_PRINT (" -> Clip: %s", gsk_rounded_rect_to_string (&op->clip));
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glUniform4fv (program->clip_rect_bounds_location, 1, (float *)&op->clip.bounds);
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glUniform2fv (program->clip_rect_corners_location, 4, (float *)&op->clip.corner);
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}
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